Files
firestorm/Gameleap/mw4/Content/Maps/Scrub02/tctd.ini
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

26 lines
786 B
INI

[scrub02]
inputpath=E:\Projects\MW4\Content\Maps\Scrub02\
mapcenter=2560.000000 2560.000000
smoothingpasses=3
polycount=3000
heightfield=scrub02_height_active.tga
deltay=1.000000
detailtexture=maps\Scrub02\scrub02_detail_active
detailratio=2
detailfadebegin=100.000000
detailfadeend=600.000000
culturalfadevalues=280.0 330.0
culturalalocations=scrub02_naturala.tga
culturalblocations=scrub02_naturalb.tga
culturalclocations=scrub02_naturalc.tga
culturalaobject=bush1_desert.erf 1
culturalaobject=bush2_desert.erf 1
culturalaobject=bush3_desert.erf 1
culturalbobject=bush4_desert.erf 1
culturalbobject=bush5_desert.erf 1
culturalbobject=bush7_desert.erf 1
culturalcobject=bush6_desert.erf 1
culturalcobject=bush8_desert.erf 1
culturalcobject=bush9_desert.erf 1