Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
98 lines
1.4 KiB
INI
98 lines
1.4 KiB
INI
[conroe03]
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type=Group
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members={
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[ambient light]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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[barrier wall_0000]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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Invulnerable=true
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[barrier wall_0001]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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Invulnerable=true
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[barrier_metal4]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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[dropteam1]
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Type=DropZone
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[dropteam2]
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Type=DropZone
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[mercwall_lg_0000]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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Invulnerable=true
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[mercwall_lg_0001]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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Invulnerable=true
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[mercwall_lg_0002]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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Invulnerable=true
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[mercwall_lg_0004]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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[mercwall_lg_0005]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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[mission bounds]
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Type=Bound
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[movementgraph]
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Type=Lattice
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[palace_wallsection_lg]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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Invulnerable=true
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[palace_wallsection_lg_0005]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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Invulnerable=true
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[playerstart]
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Type=DropZone
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[wall_0004]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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Invulnerable=true
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[wall_2]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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Invulnerable=true
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[warning bounds]
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Type=Bound
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}
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