Files
firestorm/Gameleap/mw4/Content/Missions/conroe03/Conroe03.ini
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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2026-06-24 21:28:16 -05:00

98 lines
1.4 KiB
INI

[conroe03]
type=Group
members={
[ambient light]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
[barrier wall_0000]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
Invulnerable=true
[barrier wall_0001]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
Invulnerable=true
[barrier_metal4]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
[dropteam1]
Type=DropZone
[dropteam2]
Type=DropZone
[mercwall_lg_0000]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
Invulnerable=true
[mercwall_lg_0001]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
Invulnerable=true
[mercwall_lg_0002]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
Invulnerable=true
[mercwall_lg_0004]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
[mercwall_lg_0005]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
[mission bounds]
Type=Bound
[movementgraph]
Type=Lattice
[palace_wallsection_lg]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
Invulnerable=true
[palace_wallsection_lg_0005]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
Invulnerable=true
[playerstart]
Type=DropZone
[wall_0004]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
Invulnerable=true
[wall_2]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
Invulnerable=true
[warning bounds]
Type=Bound
}