Files
firestorm/Gameleap/mw4/Content/ShellScripts/NetMouse.script
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

21 lines
358 B
Plaintext

#include "Content\\ShellScripts\\stddefs.h"
main
{
GUI_CREATE
{
int showMousePointer = 1
pane p_pointer = GPATH "mouse_pointer.tga"//,2,0
alphamode(p_pointer) = am_alpha_alphainvalpha
origin(p_pointer) = 0, 0
location.z = 255
}
GUI_DRAW
{
if (showMousePointer != 0)
{
render p_pointer, mouse.x, mouse.y
}
}
}