Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
291 B
Plaintext
13 lines
291 B
Plaintext
[GameData]
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Class=MechWarrior4::Armor
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ArmDistributive=0.05
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LegDistributive=0.1
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SideFrontDistributive=0.1
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CenterFrontDistributive=0.4
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CenterRearDistributive=0.1
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PointsPerStandardTon=32
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PointsPerFerroTon=38
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PointsPerReflectiveTon=30
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PointsPerReactiveTon=30
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PointsPerSolarianTon=60
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