Files
firestorm/Gameleap/mw4/Content/Vehicles/Boxvan/Boxvan.damage
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

14 lines
377 B
Plaintext

!include = Content\Defines\VehicleArmor.defines
[DamageObject]
BaseArmorValue=$(SHELL_ARMOR)
InternalDamageZone=VehicleHull
[HullInternalDamageObject]
DamageZone=VehicleHull
BaseInternalDamage=$(TINY_INTERNAL)
DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit_C.data,.75
DamageMode=DestructionDamageMode
ParentEntityName=DamageObject
OmniSlots=20