Files
firestorm/Gameleap/mw4/Content/Vehicles/Renegade/RENEGADE.audio
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

70 lines
1.4 KiB
Plaintext

[InAirSoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_helicopter_enginerun.wav
Volume=5.0
MinRange=500.0
MaxRange=1000.0
Loop=true
Status=InAirSFX
SimulationShouldExecute=1
IsAlwaysOn=0
[InAirStartSoundMatcher]
Type=MatcherOfInt
Output=InAirSoundEffect
MatchValue=1
MatchCommand=StartEffect
MissCommand=KillEffect
[InAirStartSoundWatcher]
Type=AttributeWatcherOfInt
Attribute=InAirSFX
Output=InAirStartSoundMatcher
SimulationShouldExecute=1
[IdleSoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_helicopter_enginerun.wav
MinRange=500.0
MaxRange=1000.0
Loop=true
Status=IdleSFX
SimulationShouldExecute=1
IsAlwaysOn=0
[IdleStartSoundMatcher]
Type=MatcherOfInt
Output=IdleSoundEffect
MatchValue=1
MatchCommand=StartEffect
MissCommand=KillEffect
[IdleStartSoundWatcher]
Type=AttributeWatcherOfInt
Attribute=IdleSFX
Output=IdleStartSoundMatcher
SimulationShouldExecute=1
[TakingOffSoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_helicopter(loop).wav
MinRange=500.0
MaxRange=1000.0
Volume=5.0
Loop=true
Status=TakingOffSFX
SimulationShouldExecute=1
IsAlwaysOn=0
[TakingOffStartSoundMatcher]
Type=MatcherOfInt
Output=TakingOffSoundEffect
MatchValue=1
MatchCommand=StartEffect
MissCommand=KillEffect
[TakingOffStartSoundWatcher]
Type=AttributeWatcherOfInt
Attribute=TakingOffSFX
Output=TakingOffStartSoundMatcher
SimulationShouldExecute=1