Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
17 lines
610 B
Plaintext
17 lines
610 B
Plaintext
Attrition
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Like Destruction, but points are awarded by damage dealt, not just kills.
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Point of damage inflicted on opponent...+1
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Destroying enemy weapon...+50
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Destroying enemy 'Mech...+500 + Tonnage Bonus
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Tonnage bonus for kills...(target tonnage - attacker tonnage) x5 = bonus (if negative number, then it's 0)
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Point of self-inflicted damage...-1
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Destroying own weapon...-50
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Destroying own 'Mech...-500
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Killing teammate...-500
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Note that the score losses are generally only for self-inflicted damage. Being killed by another player only adds to their score, it doesn't hurt yours.
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