Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
483 B
Plaintext
13 lines
483 B
Plaintext
King of the Hill
|
|
----------------
|
|
|
|
The "hill" is an area marked by a beacon or building in the center of the map, and extends in a 100-meter radius around it.
|
|
|
|
A "hill" icon plays in the player's HUD when they are on the hill.
|
|
|
|
Players get 1 point per second on hill if it's contested.
|
|
Players get 5 points per second uncontested.
|
|
Kills are not worth any points (though they'll certainly buy you time!).
|
|
|
|
The hill is "contested" when more than one team is on the hill.
|