Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
11 lines
371 B
Plaintext
11 lines
371 B
Plaintext
Steal The Beacon
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This is basically "Capture the Flag, and run like crazy!" There's no place to take the flag.
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The Flag starts in the center of the map, and goes where the players take it. It teleports back to the center if left unclaimed for 30 seconds.
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Shutting down releases the flag.
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Players get 1 point per second they hold the flag.
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