Files
firestorm/build-env/DXMedia/include/amparse.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

42 lines
1.2 KiB
C

//==========================================================================;
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (c) 1996 - 1997 Microsoft Corporation. All Rights Reserved.
//
//--------------------------------------------------------------------------;
// Interface to parser to get current time - useful for multifile playback
#ifndef __AMPARSE__
#define __AMPARSE__
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
DEFINE_GUID(IID_IAMParse,
0xc47a3420, 0x005c, 0x11d2, 0x90, 0x38, 0x00, 0xa0, 0xc9, 0x69, 0x72, 0x98);
//
// Parser interface - supported by MPEG-2 splitter filter
//
DECLARE_INTERFACE_(IAMParse, IUnknown) {
STDMETHOD(GetParseTime) (THIS_
REFERENCE_TIME *prtCurrent
) PURE;
STDMETHOD(SetParseTime) (THIS_
REFERENCE_TIME rtCurrent
) PURE;
STDMETHOD(Flush) (THIS) PURE;
};
#ifdef __cplusplus
}
#endif // __cplusplus
#endif // __AMPARSE__