Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
327 B
Plaintext
18 lines
327 B
Plaintext
[
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object,
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uuid([!InterfaceGUID]),
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dual,
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helpstring("[!InterfaceName] Interface"),
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pointer_default(unique)
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]
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interface [!InterfaceName] : IDispatch
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{
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[!if=(Toolbar, "TRUE")]
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[!if!=(MethodName, "")]
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[id(1)] HRESULT [!MethodName]();
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[!else]
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[id(1)] HRESULT SampleMethod();
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[!endif]
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[!endif]
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};
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