Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
17 lines
343 B
Plaintext
17 lines
343 B
Plaintext
Menu Tools
|
|
{
|
|
Separator
|
|
Option "&Publish to VCM..."
|
|
{
|
|
RoseScript $REPOSADDIN_SCRIPT_PATH\RVSReposPu.ebx
|
|
}
|
|
Option "Export to &Repository..."
|
|
{
|
|
RoseScript $REPOSADDIN_SCRIPT_PATH\RVSReposEx.ebx
|
|
}
|
|
Option "&Import from Repository..."
|
|
{
|
|
RoseScript $REPOSADDIN_SCRIPT_PATH\RVSReposIm.ebx
|
|
}
|
|
}
|