Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
58 lines
1.3 KiB
Plaintext
58 lines
1.3 KiB
Plaintext
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(object Petal
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version 40)
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(list Attribute_Set
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(object Attribute
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tool "VC++"
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name "roseId"
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value "753117540")
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(object Attribute
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tool "VC++"
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name "propertyId"
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value "809135966")
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(object Attribute
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tool "VC++"
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name "default__Class"
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value (list Attribute_Set
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(object Attribute
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tool "VC++"
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name "Generate"
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value TRUE)
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(object Attribute
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tool "VC++"
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name "HeaderFile"
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value "AUTO GENERATE")
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))
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(object Attribute
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tool "VC++"
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name "default__Operation"
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value (list Attribute_Set
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(object Attribute
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tool "VC++"
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name "OperationIsConst"
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value FALSE)
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(object Attribute
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tool "VC++"
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name "OperationKindSet"
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value (list Attribute_Set
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(object Attribute
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tool "VC++"
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name "Non-virtual"
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value 200)
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(object Attribute
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tool "VC++"
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name "Abstract"
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value 201)
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(object Attribute
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tool "VC++"
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name "Virtual"
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value 202)))
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(object Attribute
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tool "VC++"
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name "OperationKind"
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value ("OperationKindSet" 200))
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))
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)
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