Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
24 lines
327 B
C++
24 lines
327 B
C++
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#if !defined(BRTEST_H)
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#define BRTEST_H
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#include <afxwin.h>
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#include <afxdlgs.h>
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#include <afxcview.h>
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#include <winsock2.h>
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// forward declarations
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class CUtil ;
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class CNIC ;
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class CData ;
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class CSession ;
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class CMulticast ;
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class CBridgeRPC ;
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class CBradm ;
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#endif // BRTEST_H
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