Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
/***********************************************************************
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** C P R O P . H *
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** *
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************************************************************************
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** Copyright (C) 1996 by Microsoft Corporation *
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** All Rights Reserved *
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************************************************************************/
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/*
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CPROP.H
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ChannelProperty record object class definitions for Microsoft Guide
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*/
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#ifndef _CPROP_H_
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#define _CPROP_H_
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#include "dbsets.h"
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/*
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ChannelProperty objects are constructed from database records of the ChannelProperty table.
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The CChannelPropertyRecordset class is used to select and create CChannelProperty objects
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from the ChannelProperty table via functions in the CDatabaseRecordset parent class.
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*/
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class COMMMSTVEXPORT CChannelPropertyRecordset : public CDatabaseRecordset
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{
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// This class provides ChannelProperty recordset manipulation via parent functions
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virtual CString GetTableName( VOID);
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virtual BOOL SetRecordsetObject( VOID* cRecordsetObject);
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public:
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virtual VOID* GetRecordsetObject( VOID);
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virtual BOOLEAN Seek(LPCTSTR lpszComparison, CObject &coo);
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};
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class COMMMSTVEXPORT CChannelProperty : public CObject
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{
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friend class CChannelPropertyRecordset; // generates the CChannelProperty record object
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private:
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LONG m_lChannelID;
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LONG m_lBroadcastPropertyID;
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public:
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CChannelProperty(LONG lChannelID = 0,
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LONG lBroadcastPropertyID = 0) :
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m_lChannelID(lChannelID),
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m_lBroadcastPropertyID(lBroadcastPropertyID) { }
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~CChannelProperty(VOID) { }
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VOID SetChannelID( LONG lChannelID) { m_lChannelID = lChannelID; }
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VOID SetBroadcastPropertyID( LONG lBroadcastPropertyID) { m_lBroadcastPropertyID = lBroadcastPropertyID; }
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LONG ChannelID() { return m_lChannelID; }
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LONG BroadcastPropertyID() { return m_lBroadcastPropertyID; }
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};
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// Table: Channel
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#define TBL_ChannelProperty _T("[Channel Property]")
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// Field: Name Type Size
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#define FLD_ChannelProperty_ChannelID _T("CP Channel ID") // Long 4
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#define FLD_ChannelProperty_BroadcastPropertyID _T("CP Broadcast Property ID") // Long 4
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#endif
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