Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
585 B
C++
28 lines
585 B
C++
// --convincl.h-----------------------------------------------------------------
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//
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// Conversion inclues.
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//
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// Copyright 1986 - 1998 Microsoft Corporation. All Rights Reserved.
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//
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// -----------------------------------------------------------------------------
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#if !defined(_CONVINCL_H)
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#define _CONVINCL_H
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#define _MEMLOG_H
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#include "edk.h"
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#ifdef __cplusplus
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#include "convdllc.h"
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#include "convdlle.h"
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#include "convdll.h"
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#include "convregh.h"
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#include "convclss.h"
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#include "convreg.h"
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#include "convengn.h"
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#endif
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#include "convcwrp.h"
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#endif
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