Files
firestorm/build-env/VisualStudio6/VC98/Include/EDKAFX.H
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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// edkafx.h : #include file for standard EDK system include files,
// These are used frequently, but are changed infrequently
// Copyright 1986 - 1998 Microsoft Corporation. All Rights Reserved.
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#define _INC_WINDOWSX // This keeps "WindowsX.h" from being included.
#define _MAPINLS_H_ // This keeps "MAPInls.h" from being included.
#include <edk.h>