Files
firestorm/build-env/VisualStudio6/VC98/Include/ERRORS.H
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

50 lines
1.4 KiB
C++

//==========================================================================;
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (c) 1992 - 1997 Microsoft Corporation. All Rights Reserved.
//
//--------------------------------------------------------------------------;
#ifndef __ERRORS__
#define __ERRORS__
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
#ifndef _AMOVIE_
#define AMOVIEAPI DECLSPEC_IMPORT
#else
#define AMOVIEAPI
#endif
// codes 0-01ff are reserved for OLE
#define VFW_FIRST_CODE 0x200
#define MAX_ERROR_TEXT_LEN 160
#include <VFWMSGS.H> // includes all message definitions
typedef BOOL (WINAPI* AMGETERRORTEXTPROCA)(HRESULT, char *, DWORD);
typedef BOOL (WINAPI* AMGETERRORTEXTPROCW)(HRESULT, WCHAR *, DWORD);
AMOVIEAPI DWORD WINAPI AMGetErrorTextA( HRESULT hr , char *pbuffer , DWORD MaxLen);
AMOVIEAPI DWORD WINAPI AMGetErrorTextW( HRESULT hr , WCHAR *pbuffer , DWORD MaxLen);
#ifdef UNICODE
#define AMGetErrorText AMGetErrorTextW
typedef AMGETERRORTEXTPROCW AMGETERRORTEXTPROC;
#else
#define AMGetErrorText AMGetErrorTextA
typedef AMGETERRORTEXTPROCA AMGETERRORTEXTPROC;
#endif
#ifdef __cplusplus
}
#endif // __cplusplus
#endif // __ERRORS__