Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
33 lines
1.5 KiB
C++
33 lines
1.5 KiB
C++
#ifndef _MTXATTR_H_
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#define _MTXATTR_H_
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// -----------------------------------------------------------------------
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// mtxattr.h -- Microsoft Transaction Server Custom Properties
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//
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// This file is the IDL include for Microsoft Transaction Server
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// custom typelib properties.
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//
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// Microsoft Transaction Server 2.0
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// Copyright (c) 1996-1997 Microsoft Corporation. All Rights Reserved.
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// -----------------------------------------------------------------------
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//======================================================================================
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// Component attributes
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//======================================================================================
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#define TLBATTR_TRANS_REQUIRED 17093CC5-9BD2-11cf-AA4F-304BF89C0001
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#define TLBATTR_TRANS_NOTSUPP 17093CC6-9BD2-11cf-AA4F-304BF89C0001
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#define TLBATTR_TRANS_REQNEW 17093CC7-9BD2-11cf-AA4F-304BF89C0001
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#define TLBATTR_TRANS_SUPPORTED 17093CC8-9BD2-11cf-AA4F-304BF89C0001
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//======================================================================================
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// Component attribute MACROS
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//======================================================================================
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#define TRANSACTION_REQUIRED custom(TLBATTR_TRANS_REQUIRED,0)
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#define TRANSACTION_SUPPORTED custom(TLBATTR_TRANS_SUPPORTED,0)
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#define TRANSACTION_NOT_SUPPORTED custom(TLBATTR_TRANS_NOTSUPP,0)
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#define TRANSACTION_REQUIRES_NEW custom(TLBATTR_TRANS_REQNEW,0)
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#endif _MTXATTR_H_
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