Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
//=============================================================================
|
|
// Microsoft (R) Bloodhound (tm). Copyright (C) 1991-1992.
|
|
//
|
|
// MODULE: neterr.h
|
|
//
|
|
// This is the top-level include file for all NETWORK topology error codes
|
|
// Bloodhound driver network error codes -- DO NOT CHANGE!
|
|
//=============================================================================
|
|
|
|
#if !defined(_NETERR_)
|
|
|
|
#define _NETERR_
|
|
|
|
//=============================================================================
|
|
// TOKENRING errors
|
|
//=============================================================================
|
|
|
|
#define NETERR_RING_STATUS_SIGNAL_LOST 0x00008000
|
|
|
|
#define NETERR_RING_STATUS_HARD_ERROR 0x00004000
|
|
|
|
#define NETERR_RING_STATUS_SOFT_ERROR 0x00002000
|
|
|
|
#define NETERR_RING_STATUS_TRANSMIT_BEACON 0x00001000
|
|
|
|
#define NETERR_RING_STATUS_LOBE_WIRE_FAULT 0x00000800
|
|
|
|
#define NETERR_RING_STATUS_AUTO_REMOVAL_ERROR 0x00000400
|
|
|
|
#define NETERR_RING_STATUS_REMOTE_RECEIVED 0x00000200
|
|
|
|
#define NETERR_RING_STATUS_COUNTER_OVERFLOW 0x00000100
|
|
|
|
#define NETERR_RING_STATUS_SIGNAL_STATION 0x00000080
|
|
|
|
#define NETERR_RING_STATUS_RECOVERY 0x00000040
|
|
|
|
|
|
//
|
|
// The following defines a bit mask to be compared with to see if
|
|
// the state of the ring should cause us to stop the current network
|
|
// capture.
|
|
//
|
|
// LobeWireFault, Signal Loss, Remove Received, and Auto Removal are
|
|
// currently the ones that fall into this category.
|
|
//
|
|
#define NETERR_RING_STOP_CAPTURE 0x00008E00
|
|
|
|
|
|
//=============================================================================
|
|
// ETHERNET errors
|
|
//=============================================================================
|
|
|
|
//=============================================================================
|
|
// FDDI errors
|
|
//=============================================================================
|
|
|
|
#endif
|