Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
24 lines
724 B
C++
24 lines
724 B
C++
// --rclsid.h------------------------------------------------------------------
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//
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// Defines the identifiers for the Rules Class.
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//
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// Identifiers defined:
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//
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// LIBID_rulecls
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//
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// IID_IExchangeFolderRules
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//
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// Copyright 1986 - 1998 Microsoft Corporation. All rights reserved.
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//
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// ----------------------------------------------------------------------------
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#if !defined(_RCLSID_H)
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#define _RCLSID_H
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// Identifiers for the EDKFolderRules foundation class.
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DEFINE_GUID(LIBID_rulecls,0xF111A8E6,0x4462,0x11CE,0xA8,0xDE,0x00,0xAA,0x00,0x4A,0xC5,0xC1);
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DEFINE_GUID(IID_IExchangeFolderRules,0xF111A8E7,0x4462,0x11CE,0xA8,0xDE,0x00,0xAA,0x00,0x4A,0xC5,0xC1);
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#endif
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