Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
212 B
C++
19 lines
212 B
C++
/*++
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Copyright 1992 - 1998 Microsoft Corporation
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Module Name:
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scode.h
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Abstract:
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Obsolete SCODE header file. Use WINERROR.H
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--*/
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#ifndef _WINERROR_
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#include <winerror.h>
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#endif
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