Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
23 lines
557 B
C++
23 lines
557 B
C++
/*
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SEHMAP.H - Map old-style structured exception handling to correct names.
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The mapping of structured exception handling statements from {try, except,
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finally, leave} to their proper names (prefaced by "__") has been removed
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from win32.mak. This header is provided solely for compatibility with
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source code that used the older convention.
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*/
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#ifndef __cplusplus
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#undef try
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#undef except
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#undef finally
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#undef leave
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#define try __try
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#define except __except
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#define finally __finally
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#define leave __leave
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#endif
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