Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
252 B
C++
16 lines
252 B
C++
/*
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* WAB.H
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*
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* Top level public header for WAB API functions.
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*
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*/
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#include <wabdefs.h>
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#include <wabcode.h>
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#include <wabtags.h>
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#include <wabutil.h>
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#include <wabiab.h>
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#include <wabapi.h>
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#include <wabmem.h>
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#include <wabnot.h>
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