Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
147 lines
3.8 KiB
C++
147 lines
3.8 KiB
C++
// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992-1998 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and related
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// electronic documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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#include "stdafx.h"
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#ifdef AFX_CORE2_SEG
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#pragma code_seg(AFX_CORE2_SEG)
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#endif
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CWinApp User Interface Extensions
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void CWinApp::OnAppExit()
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{
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// same as double-clicking on main window close box
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ASSERT(m_pMainWnd != NULL);
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m_pMainWnd->SendMessage(WM_CLOSE);
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}
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#ifdef AFX_CORE3_SEG
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#pragma code_seg(AFX_CORE3_SEG)
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#endif
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void CWinApp::HideApplication()
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{
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ASSERT_VALID(m_pMainWnd);
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// hide the application's windows before closing all the documents
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m_pMainWnd->ShowWindow(SW_HIDE);
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m_pMainWnd->ShowOwnedPopups(FALSE);
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// put the window at the bottom of zorder, so it isn't activated
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m_pMainWnd->SetWindowPos(&CWnd::wndBottom, 0, 0, 0, 0,
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SWP_NOMOVE|SWP_NOSIZE|SWP_NOACTIVATE);
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}
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void CWinApp::DoWaitCursor(int nCode)
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{
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// 0 => restore, 1=> begin, -1=> end
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ASSERT(nCode == 0 || nCode == 1 || nCode == -1);
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ASSERT(afxData.hcurWait != NULL);
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AfxLockGlobals(CRIT_WAITCURSOR);
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m_nWaitCursorCount += nCode;
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if (m_nWaitCursorCount > 0)
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{
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HCURSOR hcurPrev = ::SetCursor(afxData.hcurWait);
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if (nCode > 0 && m_nWaitCursorCount == 1)
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m_hcurWaitCursorRestore = hcurPrev;
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}
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else
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{
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// turn everything off
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m_nWaitCursorCount = 0; // prevent underflow
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::SetCursor(m_hcurWaitCursorRestore);
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}
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AfxUnlockGlobals(CRIT_WAITCURSOR);
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}
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BOOL CWinApp::SaveAllModified()
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{
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if (m_pDocManager != NULL)
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return m_pDocManager->SaveAllModified();
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return TRUE;
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}
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void CWinApp::AddToRecentFileList(LPCTSTR lpszPathName)
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{
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ASSERT_VALID(this);
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ASSERT(lpszPathName != NULL);
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ASSERT(AfxIsValidString(lpszPathName));
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if (m_pRecentFileList != NULL)
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m_pRecentFileList->Add(lpszPathName);
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}
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CDocument* CWinApp::OpenDocumentFile(LPCTSTR lpszFileName)
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{
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ASSERT(m_pDocManager != NULL);
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return m_pDocManager->OpenDocumentFile(lpszFileName);
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}
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void CWinApp::CloseAllDocuments(BOOL bEndSession)
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{
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if (m_pDocManager != NULL)
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m_pDocManager->CloseAllDocuments(bEndSession);
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}
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/////////////////////////////////////////////////////////////////////////////
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// MRU file list default implementation
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void CWinApp::OnUpdateRecentFileMenu(CCmdUI* pCmdUI)
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{
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ASSERT_VALID(this);
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if (m_pRecentFileList == NULL) // no MRU files
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pCmdUI->Enable(FALSE);
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else
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m_pRecentFileList->UpdateMenu(pCmdUI);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DDE and ShellExecute support
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BOOL CWinApp::OnDDECommand(LPTSTR lpszCommand)
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{
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if (m_pDocManager != NULL)
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return m_pDocManager->OnDDECommand(lpszCommand);
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else
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return FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// MRU file list default implementation
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BOOL CWinApp::OnOpenRecentFile(UINT nID)
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{
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ASSERT_VALID(this);
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ASSERT(m_pRecentFileList != NULL);
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ASSERT(nID >= ID_FILE_MRU_FILE1);
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ASSERT(nID < ID_FILE_MRU_FILE1 + (UINT)m_pRecentFileList->GetSize());
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int nIndex = nID - ID_FILE_MRU_FILE1;
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ASSERT((*m_pRecentFileList)[nIndex].GetLength() != 0);
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TRACE2("MRU: open file (%d) '%s'.\n", (nIndex) + 1,
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(LPCTSTR)(*m_pRecentFileList)[nIndex]);
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if (OpenDocumentFile((*m_pRecentFileList)[nIndex]) == NULL)
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m_pRecentFileList->Remove(nIndex);
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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