Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992-1998 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and related
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// electronic documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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/////////////////////////////////////////////////////////////////////////////
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// Platform specific defines
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#ifdef _X86_
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#define _STACK_INT int
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#define _STACK_LONG long
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#define _STACK_FLOAT float
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#define _STACK_DOUBLE double
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#define _STACK_PTR void*
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#define _SCRATCH_SIZE 16
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#define _STACK_OFFSET 0
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#define _STACK_MIN 0
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#endif
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#ifdef _MIPS_
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#define _ALIGN_DOUBLES 8
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#define _STACK_INT int
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#define _STACK_LONG long
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#define _STACK_FLOAT float
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#define _STACK_DOUBLE double
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#define _STACK_PTR void*
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#define _SCRATCH_SIZE 0
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#define _STACK_OFFSET 0
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#define _STACK_MIN 32 // 4 32-bit registers
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#endif
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#ifdef _ALPHA_
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#define _ALIGN_STACK 8
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#define _STACK_INT __int64
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#define _STACK_LONG __int64
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#define _STACK_FLOAT double
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#define _STACK_DOUBLE double
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#define _STACK_PTR __int64
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#define _SCRATCH_SIZE 0
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#define _STACK_OFFSET 48
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#define _STACK_MIN (48+32) // 6 32-bit registers, 32 bytes param space
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#endif
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#ifdef _PPC_
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#define _ALIGN_DOUBLES 8
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#define _STACK_INT int
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#define _STACK_LONG long
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#define _STACK_FLOAT float
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#define _STACK_DOUBLE double
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#define _STACK_PTR void*
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#define _SHADOW_DOUBLES 13
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#define _SCRATCH_SIZE (_SHADOW_DOUBLES*sizeof(double))
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#define _STACK_OFFSET 0
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#define _STACK_MIN (64+32) // 8 32-bit registers, 32 bytes param space
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#define _RETVAL_FIRST
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#endif
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/////////////////////////////////////////////////////////////////////////////
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