Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
651 B
C++
21 lines
651 B
C++
// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992-1998 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and related
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// electronic documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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#include "stdafx.h"
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#ifdef _AFXDLL
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// The following symbol used to force inclusion of this module for _AFXDLL
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#ifdef _X86_
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extern "C" { int _afxForceSTDAFX; }
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#else
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extern "C" { int __afxForceSTDAFX; }
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#endif
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#endif
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