Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
268 B
Plaintext
9 lines
268 B
Plaintext
--------------------Configuration: GameOS - Win32 Profile--------------------
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Compiling...
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DXRasterizer.cpp
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Creating library...
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--------------------Configuration: MW4GameEd2 - Win32 Profile--------------------
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Linking...
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MW4Ed2.exe - 0 error(s), 0 warning(s)
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