Files
firestorm/build-env/build_pro_verify.log
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

1403 lines
79 KiB
Plaintext

Deleting intermediate files and output files for project 'GameOS - Win32 Profile'.
Deleting intermediate files and output files for project 'stlport - Win32 Profile'.
Deleting intermediate files and output files for project 'Stuff - Win32 Profile'.
Deleting intermediate files and output files for project 'MLR - Win32 Profile'.
Deleting intermediate files and output files for project 'gosFX - Win32 Profile'.
Deleting intermediate files and output files for project 'ElementRenderer - Win32 Profile'.
Deleting intermediate files and output files for project 'ImageLib - Win32 Profile'.
Deleting intermediate files and output files for project 'Adept - Win32 Profile'.
Deleting intermediate files and output files for project 'MW4 - Win32 Profile'.
Deleting intermediate files and output files for project 'GOSScript - Win32 Profile'.
Deleting intermediate files and output files for project 'Compost - Win32 Profile'.
Deleting intermediate files and output files for project 'GamePlatformNoMain - Win32 Profile'.
Deleting intermediate files and output files for project 'MW4DedicatedUI - Win32 Profile'.
Deleting intermediate files and output files for project 'server - Win32 Profile'.
Deleting intermediate files and output files for project 'ctcls - Win32 Profile'.
Deleting intermediate files and output files for project 'Launcher - Win32 Profile'.
Deleting intermediate files and output files for project 'MFCPlatform - Win32 Profile'.
Deleting intermediate files and output files for project 'autoconfig - Win32 Profile'.
Deleting intermediate files and output files for project 'mw4print - Win32 Release'.
Deleting intermediate files and output files for project 'MissionLang - Win32 Debug'.
Deleting intermediate files and output files for project 'ScriptStrings - Win32 Debug'.
Deleting intermediate files and output files for project 'MW4Application - Win32 Profile'.
--------------------Configuration: GameOS - Win32 Profile--------------------
Compiling...
pch.cpp
Compiling...
DirtyRectangle.cpp
DXRasterizer.cpp
RenderIME.cpp
VertexBuffer.cpp
VideoCard.cpp
c:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\VideoCard.cpp(447) : warning C4101: 'Buffer' : unreferenced local variable
c:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\VideoCard.cpp(448) : warning C4101: 'Buffer1' : unreferenced local variable
3D T&L.cpp
3DPrimitives.cpp
3DRasterizer.cpp
Clipping.cpp
RenderStates.cpp
RenderToTexture.cpp
Loader_BMP.cpp
Loader_JPG.cpp
Loader_PNG.cpp
Loader_TGA.cpp
Texture API.cpp
Texture Convert.cpp
Texture Create.cpp
Texture Format.cpp
Texture Manager.cpp
Generating Code...
Compiling...
Texture MipMap.cpp
Texture Original.cpp
Texture SysMem.cpp
Texture Update.cpp
Texture VidMem.cpp
ControlManager.cpp
ForceFeedback.cpp
Keyboard.cpp
Mouse.cpp
Cpu.cpp
ErrorDialogs.cpp
ErrorHandler.cpp
Exceptions.cpp
ExitGameOS.cpp
ImageHlp.cpp
Logfile.cpp
MachineDetails.cpp
Mail.cpp
Raid.cpp
Spew.cpp
Generating Code...
Compiling...
ThunkDLLs.cpp
FileIO.cpp
Font3D.cpp
Font3D_Load.cpp
Font3D_DBCS.cpp
Font3D_DBCS_Storage.cpp
Font3D_DBCS_Surface.cpp
LocalizationManager.cpp
MemoryManager.cpp
Games_GUN.cpp
Games_LAN.cpp
GUNGameList.cpp
Net_Globals.cpp
Net_Main.cpp
Net_Packet.cpp
Net_Protocol.cpp
Net_Routines.cpp
Net_Threads.cpp
nglog_mark.cpp
UserInterface.cpp
Generating Code...
Compiling...
zping.cpp
Registry.cpp
ACM.cpp
EZVector.cpp
Sound API.cpp
Sound DS3DChannel.cpp
Sound DS3DMixer.cpp
Sound Renderer.cpp
Sound Resource.cpp
Time.cpp
Globals.cpp
Libraries.cpp
Threads.cpp
Windows.cpp
WindowsDebugging.cpp
WinMain.cpp
WinProc.cpp
c:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\WinProc.cpp(392) : warning C4189: 'x' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\WinProc.cpp(393) : warning C4189: 'y' : local variable is initialized but not referenced
Direct3D.cpp
DirectDraw.cpp
DirectInput.cpp
Generating Code...
Compiling...
DirectPlay.cpp
DirectShow.cpp
DirectSound.cpp
DirectX.cpp
DirectXDebugging.cpp
DirectXErrors.cpp
perf.cpp
Profiler.cpp
Debugger.cpp
DebugGraphs.cpp
DebugGUI.cpp
DebugMenus.cpp
VideoPlayback.cpp
Music.cpp
eventid.cpp
goslog.cpp
gvserver.cpp
Generating Code...
Compiling...
png.c
pngerror.c
pngget.c
pngmem.c
pngpread.c
pngread.c
pngrio.c
pngrtran.c
pngrutil.c
pngset.c
pngtrans.c
pngwio.c
pngwrite.c
pngwtran.c
pngwutil.c
adler32.c
compress.c
crc32.c
deflate.c
gzio.c
Generating Code...
Compiling...
infblock.c
infcodes.c
inffast.c
inflate.c
inftrees.c
infutil.c
trees.c
uncompr.c
zutil.c
Generating Code...
Compiling...
guids.cpp
render.cpp
c:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\render.cpp(1428) : warning C4018: '!=' : signed/unsigned mismatch
Generating Code...
Creating library...
--------------------Configuration: stlport - Win32 Profile--------------------
--------------------Configuration: Stuff - Win32 Profile--------------------
Compiling...
StuffHeaders.cpp
Compiling...
Style.cpp
AffineMatrix.cpp
AffineMatrix_Test.cpp
Angle.cpp
Angle_Test.cpp
Color.cpp
ExtentBox.cpp
Line.cpp
LinearMatrix.cpp
LinearMatrix_Test.cpp
Matrix.cpp
Matrix_Test.cpp
Motion.cpp
Normal.cpp
Normal_Test.cpp
OBB.cpp
Origin.cpp
Origin_Test.cpp
Plane.cpp
Point3D.cpp
Generating Code...
Compiling...
Point3D_Test.cpp
Polar.cpp
Random.cpp
Random_Test.cpp
Rotation.cpp
Rotation_Test.cpp
Scalar.cpp
Sphere.cpp
Sphere_Test.cpp
Spline.cpp
UnitVector.cpp
UnitVector_Test.cpp
Vector3D.cpp
Vector3D_Test.cpp
Vector4D.cpp
Vector4D_Test.cpp
MatrixStack.cpp
MemoryBlock.cpp
MemoryBlock_Test.cpp
MString.cpp
Generating Code...
Compiling...
MString_Test.cpp
Chain.cpp
Chain_Test.cpp
Hash.cpp
Hash_Test.cpp
Link.cpp
Plug.cpp
RegisteredClass.cpp
SafeChain.cpp
SafeChain_Test.cpp
SafeSocket.cpp
Slot.cpp
Socket.cpp
SortedChain.cpp
SortedChain_Test.cpp
SortedSocket.cpp
Table.cpp
Table_Test.cpp
Tree.cpp
Tree_Test.cpp
Generating Code...
Compiling...
Database.cpp
FileStream.cpp
FileStream_Test.cpp
FileStreamManager.cpp
MemoryStream.cpp
MemoryStream_Test.cpp
NameList.cpp
NameList_Test.cpp
NotationFile.cpp
NotationFile_Test.cpp
Note.cpp
Page.cpp
Stuff.cpp
Generating Code...
Creating library...
--------------------Configuration: MLR - Win32 Profile--------------------
Compiling...
MLRHeaders.cpp
Compiling...
MLR_I_C_DeT_PMesh.cpp
MLR_I_C_DT_PMesh.cpp
MLR_I_C_PMesh.cpp
MLR_I_DeT_PMesh.cpp
MLR_I_DT_PMesh.cpp
MLR_I_L_DeT_PMesh.cpp
MLR_I_L_DT_PMesh.cpp
MLR_I_L_PMesh.cpp
MLR_I_PMesh.cpp
MLR_I_C_DeT_TMesh.cpp
MLR_I_C_DT_TMesh.cpp
MLR_I_C_TMesh.cpp
MLR_I_DeT_TMesh.cpp
MLR_I_DT_TMesh.cpp
MLR_I_L_DeT_TMesh.cpp
MLR_I_L_DT_TMesh.cpp
MLR_I_L_TMesh.cpp
MLR_I_TMesh.cpp
MLR_BumpyWater.cpp
MLR_Terrain2.cpp
Generating Code...
Compiling...
MLR_Water.cpp
MLRCulturShape.cpp
MLRFootstep.cpp
MLRIndexedPrimitiveBase.cpp
MLRPrimitiveBase.cpp
MLRShape.cpp
MLRAmbientLight.cpp
MLRCenterPointLight.cpp
MLRInfiniteLight.cpp
MLRInfiniteLightWithFalloff.cpp
MLRLight.cpp
MLRLightMap.cpp
MLRLookUpLight.cpp
MLRPointLight.cpp
MLRProjectLight.cpp
MLRShadowLight.cpp
MLRSpotLight.cpp
MLRSortByOrder.cpp
MLRSorter.cpp
MLRState.cpp
Generating Code...
Compiling...
MLRMovieTexture.cpp
MLRTexture.cpp
MLRTexturePool.cpp
GOSImage.cpp
GOSImagePool.cpp
GOSVertex.cpp
GOSVertex2UV.cpp
GOSVertex3UV.cpp
MLRClipper.cpp
MLRClippingState.cpp
MLRCardCloud.cpp
MLREffect.cpp
MLRIndexedTriangleCloud.cpp
MLRLineCloud.cpp
MLRNGonCloud.cpp
MLRPointCloud.cpp
MLRSpriteCloud.cpp
MLRTriangleCloud.cpp
MLR.cpp
Generating Code...
Creating library...
--------------------Configuration: gosFX - Win32 Profile--------------------
Compiling...
gosFXHeaders.cpp
Compiling...
Effect.cpp
EffectLibrary.cpp
Fcurve.cpp
CardCloud.cpp
DebrisCloud.cpp
EffectCloud.cpp
ParticleCloud.cpp
PertCloud.cpp
PointCloud.cpp
ShapeCloud.cpp
ShardCloud.cpp
SpinningCloud.cpp
SpriteCloud.cpp
Card.cpp
Flare.cpp
Shape.cpp
Singleton.cpp
Beam.cpp
Tube.cpp
PointLight.cpp
Generating Code...
Compiling...
gosFX.cpp
Generating Code...
Creating library...
--------------------Configuration: ElementRenderer - Win32 Profile--------------------
Compiling...
ElementRendererHeaders.cpp
Compiling...
CameraElement.cpp
Element.cpp
gosFXElement.cpp
GridElement.cpp
GroupElement.cpp
LightElement.cpp
LineCloudElement.cpp
ListElement.cpp
LODElement.cpp
MultiLODElement.cpp
PointCloudElement.cpp
ScalableShapeElement.cpp
ScreenQuadsElement.cpp
ShapeElement.cpp
ShapeLODElement.cpp
SwitchElement.cpp
TreeElement.cpp
TriangleCloudElement.cpp
StateChange.cpp
ElementRenderer.cpp
Generating Code...
Creating library...
--------------------Configuration: ImageLib - Win32 Profile--------------------
Compiling...
Gif.cpp
HClass.cpp
Image.cpp
IUtils.cpp
OctTree.cpp
Png.cpp
Raw.cpp
Tga.cpp
Tif.cpp
Creating library...
--------------------Configuration: Adept - Win32 Profile--------------------
Compiling...
AdeptHeaders.cpp
Compiling...
AudioChannel.cpp
AudioCommand.cpp
AudioComponentWeb.cpp
AudioFXComponent.cpp
AudioFXComponent_Tool.cpp
AudioRenderer.cpp
AudioRenderer_Tool.cpp
AudioSample.cpp
AudioSample_Tool.cpp
EarComponent.cpp
EarComponent_Tool.cpp
SpatializedChannel.cpp
SpatializedCommand.cpp
VOChannel.cpp
AttributeWatcher.cpp
Channel.cpp
Channel_Tool.cpp
Component.cpp
Component_Tool.cpp
ComponentWeb.cpp
Generating Code...
Compiling...
ComponentWeb_Tool.cpp
Matcher.cpp
Matcher_Tool.cpp
control_mapping.cpp
Controls.cpp
Controls_Test.cpp
Controls_Tool.cpp
Joystick.cpp
Attribute.cpp
CollisionVolume.cpp
DamageObject.cpp
Entity.cpp
Entity_Tool.cpp
EntityAttribute.cpp
EntityClassData.cpp
EntityManager.cpp
ExecutionState.cpp
GameModelAttribute.cpp
State.cpp
State_Tool.cpp
Generating Code...
Compiling...
Application.cpp
ApplicationTask.cpp
CollisionGrid.cpp
Map.cpp
Map_Tool.cpp
Mission.cpp
Mission_Tool.cpp
NameTable.cpp
Tile.cpp
Zone.cpp
Event.cpp
Event_Test.cpp
EventStatistics.cpp
Receiver.cpp
Receiver_Test.cpp
GSpy_Host.cpp
darray.cpp
gserver.cpp
gserverlist.cpp
GSpy_client.cpp
Generating Code...
Compiling...
gutil.cpp
hashtable.cpp
cengtest.cpp
goasample.cpp
goautil.cpp
Games_GSpy.cpp
nonport.cpp
Connection.cpp
NetExtra.cpp
NetStatCollector.cpp
Network.cpp
Replicator.cpp
Replicator_Tool.cpp
rasfuncs.cpp
Renderer.cpp
Renderer_Test.cpp
Renderer_Tool.cpp
RendererManager.cpp
Resource.cpp
Resource_Test.cpp
Generating Code...
Compiling...
ResourceEffectLibrary.cpp
ResourceImagePool.cpp
Tool.cpp
BeamComponent.cpp
BeamComponent_Tool.cpp
CameraComponent.cpp
CameraComponent_Tool.cpp
ConeComponent.cpp
ConeComponent_Tool.cpp
gosFXComponent.cpp
gosFXComponent_Tool.cpp
LightComponent.cpp
LightComponent_Tool.cpp
LightManager.cpp
LODComponent.cpp
LODComponent_Tool.cpp
MultiLODComponent.cpp
MultiLODComponent_Tool.cpp
ScalableShapeComponent.cpp
ScalableShapeComponent_Tool.cpp
Generating Code...
Compiling...
ShapeComponent.cpp
ShapeComponent_tool.cpp
SlidingShapeComponent.cpp
SlidingShapeComponent_tool.cpp
SwitchComponent.cpp
SwitchComponent_Tool.cpp
VideoComponent.cpp
VideoComponent_Tool.cpp
VideoComponentWeb.cpp
VideoRenderer.cpp
c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\VideoRenderer.cpp(366) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
VideoRenderer_Tool.cpp
GUIManager.cpp
GUIObject.cpp
GUIStatBar.cpp
GUITextManager.cpp
GUITextObject.cpp
Driver.cpp
Driver_Tool.cpp
DropZone.cpp
DropZone_Tool.cpp
Generating Code...
Compiling...
Effect.cpp
Effect_Tool.cpp
Interface.cpp
c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.cpp(28) : warning C4273: 'IsDBCSLeadByte' : inconsistent dll linkage. dllexport assumed.
c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.cpp(29) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed.
c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.cpp(30) : warning C4273: 'CharNextA' : inconsistent dll linkage. dllexport assumed.
Interface_Tool.cpp
Mover.cpp
Mover_Tool.cpp
Player.cpp
Player_Tool.cpp
Site.cpp
Adept.cpp
GlobalPointerManager.cpp
Generating Code...
Creating library...
--------------------Configuration: MW4 - Win32 Profile--------------------
Compiling...
MW4Headers.cpp
Compiling...
AdvancedGyro.cpp
AMS.cpp
AMS_Tool.cpp
Armor.cpp
Armor_Tool.cpp
ArtilleryWeapon.cpp
Beagle.cpp
Beagle_Tool.cpp
BeamWeapon.cpp
BeanWeapon_Tool.cpp
BombastWeapon.cpp
BombastWeapon_Tool.cpp
BombWeaponSubsystem.cpp
ECM.cpp
ECM_Tool.cpp
Engine.cpp
Engine_Tool.cpp
eyepointmanager.cpp
FlamerWeapon.cpp
FlareWeapon.cpp
Generating Code...
Compiling...
Gyro.cpp
HeatManager.cpp
HeatSink.cpp
HeatSink_Tool.cpp
HighExplosiveWeapon.cpp
IFF_Jammer.cpp
IFF_Jammer_Tool.cpp
JumpJet.cpp
JumpJet_Tool.cpp
LBXWeaponSub.cpp
LBXWeaponSub_Tool.cpp
LongTomWeapon.cpp
LRMWeaponSubsystem.cpp
MissileWeapon.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MissileWeapon.cpp(610) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data
MissileWeapon_Tool.cpp
MRMWeaponSubsystem.cpp
NarcWeaponSubsystem.cpp
ProjectileWeapon.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ProjectileWeapon.cpp(603) : warning C4189: 'damage_count' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ProjectileWeapon.cpp(901) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data
ProjectileWeapon_Tool.cpp
SearchLight.cpp
Generating Code...
Compiling...
SearchLight_Tool.cpp
Sensor.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Sensor.cpp(1015) : warning C4189: 'mission' : local variable is initialized but not referenced
Sensor_Tool.cpp
SRMWeaponSubsystem.cpp
SSRMWeaponSubsystem.cpp
Subsystem.cpp
Subsystem_Tool.cpp
Torso.cpp
Torso_Tool.cpp
Weapon.cpp
Weapon_Tool.cpp
hudchat.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(48) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed.
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(194) : warning C4273: 'GetACP' : inconsistent dll linkage. dllexport assumed.
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(911) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(954) : warning C4244: '-=' : conversion from 'double' to 'float', possible loss of data
hudcomm.cpp
hudcomp.cpp
hudcomp2.cpp
huddamage.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1934) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1935) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
hudhelp.cpp
hudhelparrow.cpp
hudmap.cpp
hudobj.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudobj.cpp(95) : warning C4189: 'dcolor' : local variable is initialized but not referenced
Generating Code...
Compiling...
hudscore.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudscore.cpp(450) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudscore.cpp(461) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudscore.cpp(463) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
hudtarg.cpp
hudtimer.cpp
hudweapon.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(572) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(573) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(574) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(575) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(651) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(666) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(672) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(679) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(722) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(732) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(742) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(758) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(763) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(774) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(779) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(799) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(619) : warning C4189: 'nameheight' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(825) : warning C4189: 'weapon_model' : local variable is initialized but not referenced
GUILightAmp.cpp
GUIRadarManager.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(791) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(792) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1125) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1126) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1629) : warning C4189: 'sizey' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1734) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1814) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1867) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2480) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2481) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2482) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2487) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2488) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2489) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2518) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2542) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2556) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2557) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2600) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2601) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2602) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2603) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2605) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2606) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2607) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2611) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2612) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2613) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
GUIStaticView.cpp
GUIWeaponManager.cpp
MWGUIManager.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWGUIManager.cpp(1427) : warning C4189: 'dist' : local variable is initialized but not referenced
bridge.cpp
bridge_tool.cpp
Building.cpp
Building_Tool.cpp
cultural.cpp
cultural_tool.cpp
Turret.cpp
Turret_Tool.cpp
WaterCultural.cpp
AI_FindObject.cpp
AI_Action.cpp
Generating Code...
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2585) : warning C4701: local variable 'nTeam' may be used without having been initialized
c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2479) : warning C4701: local variable 'pcRC1s' may be used without having been initialized
Compiling...
AI_Behavior.cpp
AI_CombatTacticInterface.cpp
AI_Condition.cpp
AI_SituationalAnalysis.cpp
AI_Tactics.cpp
AI_FocusFireSquad.cpp
AI_Groups.cpp
AI_Lancemate.cpp
AI_LancemateAudio.cpp
AI_LancemateCommands.cpp
AI_MoodSquad.cpp
AI_RadioSquad.cpp
AI_Squad.cpp
AI_SquadOrders.cpp
AI_Damage.cpp
AI_FireData.cpp
AI_FireParamPackage.cpp
AI_FireStyle.cpp
AI_HitTesting.cpp
AI_Weapons.cpp
Generating Code...
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(557) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(559) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(570) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(576) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(582) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(607) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(613) : warning C4702: unreachable code
Compiling...
AI_Moods.cpp
AI_Log.cpp
AI_Statistics.cpp
AI_SearchLight.cpp
AI_Specials.cpp
CombatAI.cpp
AI_DebugRenderer.cpp
data_client.cpp
ABLAudio.cpp
Abldbug.cpp
Abldecl.cpp
Ablenv.cpp
Ablerr.cpp
Ablexec.cpp
Ablexpr.cpp
ablfile.cpp
ablheap.cpp
AblProfiler.cpp
Ablrtn.cpp
Ablscan.cpp
Generating Code...
Compiling...
Ablstd.cpp
Ablstmt.cpp
Ablsymt.cpp
Ablxexpr.cpp
ablxstd.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablxstd.cpp(9445) : warning C4101: 'path' : unreferenced local variable
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablxstd.cpp(9586) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablxstd.cpp(9593) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
Ablxstmt.cpp
AI_Types.cpp
gridmove.cpp
move_rect.cpp
node2path.cpp
Path.cpp
Path_Tool.cpp
rail_move.cpp
raillink.cpp
railpath.cpp
railutils.cpp
aiMoveData.cpp
move_flee.cpp
move_follow.cpp
move_locpoint.cpp
Generating Code...
Compiling...
move_lookout.cpp
move_object.cpp
move_patrol.cpp
move_rigidpatrol.cpp
move_semi.cpp
move_sit.cpp
cheap_move.cpp
move_dropship.cpp
move_formation.cpp
obstacle.cpp
AI_UserConstants.cpp
ai.cpp
ai_tool.cpp
mech_ai.cpp
MoverAI.cpp
noncomai.cpp
planeai.cpp
playerai.cpp
playerai_tool.cpp
ShooterAI.cpp
Generating Code...
Compiling...
AI_Graveyard.cpp
comfuncs.cpp
objective.cpp
objective_tool.cpp
Group.cpp
GroupContainer.cpp
bucket.cpp
InputTrainer.cpp
lancemate.cpp
MemoryDiffKiller.cpp
MWApplication.cpp
..\..\..\CoreTech\Libraries\gosscript\script.hpp(325) : warning C4200: nonstandard extension used : zero-sized array in struct/union
..\..\..\CoreTech\Libraries\gosscript\script.hpp(583) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(1769) : warning C4189: 'mission' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(1767) : warning C4189: 'app' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2395) : warning C4065: switch statement contains 'default' but no 'case' labels
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2413) : warning C4065: switch statement contains 'default' but no 'case' labels
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2434) : warning C4065: switch statement contains 'default' but no 'case' labels
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2290) : warning C4189: 'pcszDamage' : local variable is initialized but not referenced
..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(804) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(803) : warning C4189: 'pThis' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(822) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(821) : warning C4189: 'pThis' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(840) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(839) : warning C4189: 'pThis' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(858) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(857) : warning C4189: 'pThis' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(876) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(875) : warning C4189: 'pThis' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(894) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(893) : warning C4189: 'pThis' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1500) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1503) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1642) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1686) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1966) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2015) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2074) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2148) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2441) : warning C4189: 'nW' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(3846) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(4115) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(10173) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(10849) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(17870) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(17875) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(17936) : warning C4189: 'mission' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(18173) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
MWCampaign.cpp
MWDebugHelper.cpp
MWGame.cpp
mwmap.cpp
MWMission.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWMission.cpp(1264) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
MWMission_Tool.cpp
MWOptions.cpp
MWPlayer.cpp
MWTable.cpp
Generating Code...
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2365) : warning C4701: local variable 'nDispValue' may be used without having been initialized
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(3626) : warning C4701: local variable 'command' may be used without having been initialized
Compiling...
MWTool.cpp
MWVideoRenderer.cpp
Salvage.cpp
DeathEntity.cpp
DeathEntity_Tool.cpp
Decal.cpp
EffectGenerator.cpp
EffectGenerator_Tool.cpp
flag.cpp
flag_tool.cpp
LightEntity.cpp
NavPoint.cpp
Team.cpp
VOEntity.cpp
ArtilleryMark.cpp
ArtilleryMark_Tool.cpp
BeamEntity.cpp
BeamEntity_Tool.cpp
Explosive.cpp
Explosive_Tool.cpp
Generating Code...
Compiling...
FlameMover.cpp
LBXMover.cpp
LBXMover_Tool.cpp
Missile.cpp
Missile_Tool.cpp
Narc.cpp
Narc_Tool.cpp
StickyMover.cpp
StickyMover__Tool.cpp
WeaponMover.cpp
WeaponMover_Tool.cpp
AirplaneAnimationStateEngine.cpp
AnimationState.cpp
AnimationState_Tool.cpp
AnimationTrigger.cpp
AnimHolder.cpp
MechAnimationState.cpp
SimpleChannelAnimator.cpp
Dictionary.cpp
MissionReview.cpp
Generating Code...
warning C4786: 'std::_STL_alloc_proxy<std::_Rb_tree_node<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > *,std::_Rb_tree_node<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > >,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::_Rb_tree_base<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::_Rb_tree<Adept::ReplicatorID,std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::_Select1st<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::_Rb_tree_iterator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::_Nonconst_traits<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::binary_function<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,bool>' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::map<Adept::ReplicatorID,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::map<Adept::ReplicatorID,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >::value_compare' : identifier was truncated to '255' characters in the debug information
Compiling...
MWEntityManager.cpp
..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union
NetAutoPacketSpliter.cpp
NetBitDepths.cpp
NetClientServerController.cpp
..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union
NetDamage.cpp
NetGenericMessages.cpp
NetMovement.cpp
NetSubsystems.cpp
NetUpdateManager.cpp
NetVehicleMovement.cpp
NetWeapon.cpp
review_playback.cpp
CampaignMechLab.cpp
filedialog.cpp
MechLab.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MechLab.cpp(3171) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
MW4Shell.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(12901) : warning C4189: 'shl' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(13082) : warning C4189: 'shl' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(13161) : warning C4101: 'k' : unreferenced local variable
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(13393) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14483) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14576) : warning C4189: 'nX2' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14654) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14655) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14680) : warning C4189: 'bAnyEquipped' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14623) : warning C4189: 'nCount' : local variable is initialized but not referenced
PopUp.cpp
log_test.cpp
DamageDispatch.cpp
DamageDispatch_Multiplayer.cpp
Generating Code...
warning C4786: 'std::_STL_alloc_proxy<std::_Rb_tree_node<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > *,std::_Rb_tree_node<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > >,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::_Rb_tree_base<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::_Rb_tree<Adept::ReplicatorID,std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::_Select1st<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::_Rb_tree_iterator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::_Nonconst_traits<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::binary_function<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > >,bool>' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::map<Adept::ReplicatorID,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >' : identifier was truncated to '255' characters in the debug information
warning C4786: 'std::map<Adept::ReplicatorID,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> >,std::less<Adept::ReplicatorID>,std::allocator<std::pair<Adept::ReplicatorID const ,std::vector<MechWarrior4::CBucket *,std::allocator<MechWarrior4::CBucket *> > > > >::value_compare' : identifier was truncated to '255' characters in the debug information
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14269) : warning C4701: local variable 'pszName' may be used without having been initialized
c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14273) : warning C4701: local variable 'pszName2' may be used without having been initialized
Compiling...
DamageDispatch_SinglePlayer.cpp
MWDamageObject.cpp
Airplane.cpp
Airplane_Tool.cpp
boat.cpp
boat_tool.cpp
CameraShip.cpp
CameraShip_Tool.cpp
dropship.cpp
field_base.cpp
Helicopter.cpp
HoverCraft.cpp
HoverCraft_Tool.cpp
Mech.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(7968) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8008) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8009) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8043) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8044) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
Mech_Tool.cpp
MFB.cpp
MFB_Tool.cpp
MWMover.cpp
MWMover_Tool.cpp
MWObject.cpp
Generating Code...
Compiling...
MWObject_Tool.cpp
noncom.cpp
ObservationVehicle.cpp
ObservationVehicle_Tool.cpp
Tank.cpp
Tank_Tool.cpp
Truck.cpp
Truck_Tool.cpp
Vehicle.cpp
Vehicle_Tool.cpp
VehicleInterface.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(398) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(401) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(404) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(753) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(761) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(878) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1122) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1126) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1362) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1363) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1656) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1796) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1795) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2400) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2625) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2892) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2898) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2921) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2927) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2954) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(3123) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(3124) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(3135) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable
VehicleInterface_Tool.cpp
gameinfo.cpp
hudcamera.cpp
huddebug.cpp
MW4.cpp
Generating Code...
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized
c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized
Compiling...
data server_c.c
Compiling...
mech_ai_tool.cpp
MoverAI_Tool.cpp
aiutils.cpp
AnimFormat.cpp
AnimInstance.cpp
AnimInterp.cpp
AnimIterator.cpp
AnimIteratorManager.cpp
Generating Code...
Creating library...
Coping Shell Script Files
A subdirectory or file ..\..\..\pro.bin\Content already exists.
A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
--------------------Configuration: GOSScript - Win32 Profile--------------------
Compiling...
Script.cpp
Compiling...
ezmatrix.cpp
FloatRelated.cpp
Font.cpp
GAF.cpp
List.cpp
MakePCH.cpp
Pane.cpp
ScriptError.cpp
ScriptExecute.cpp
ScriptExpressions.cpp
ScriptGlobals.cpp
ScriptKeywords.cpp
ScriptPreProcess.cpp
Surface.cpp
SurfaceManager.cpp
TextDraw.cpp
Generating Code...
Compiling...
GameOS.cpp
Creating library...
--------------------Configuration: Compost - Win32 Profile--------------------
Compiling...
TexturePool.cpp
FeatureGrid.cpp
FeaturePool.cpp
TerrainTextureLogistic.cpp
Compost.cpp
CompostHeaders.cpp
Generating Code...
Creating library...
--------------------Configuration: GamePlatformNoMain - Win32 Profile--------------------
Compiling...
GamePlatformNoMain.cpp
Creating library...
--------------------Configuration: MW4DedicatedUI - Win32 Profile--------------------
Compiling...
MW4DUIHeaders.cpp
Compiling...
DedicatedUI.cpp
GameLobby.cpp
HostSetup.cpp
Generating Code...
Creating library...
--------------------Configuration: server - Win32 Profile--------------------
Compiling...
comline.cpp
comline_s.c
comutil.cpp
server.cpp
Creating library...
--------------------Configuration: ctcls - Win32 Profile--------------------
Compiling...
StdAfx.cpp
Compiling...
ctcls.cpp
Linking...
Creating library ../pro.bin/ctcls.lib and object ../pro.bin/ctcls.exp
--------------------Configuration: Launcher - Win32 Profile--------------------
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
Launcher.cpp
Cstr.cpp
ctcl.cpp
c:\VWE\GameleapCode5_03\Launcher\ctcl.cpp(1017) : warning C4355: 'this' : used in base member initializer list
ctime.cpp
mugSocs.cpp
c:\VWE\GameleapCode5_03\Launcher\mugSocs.cpp(322) : warning C4018: '<=' : signed/unsigned mismatch
c:\VWE\GameleapCode5_03\Launcher\mugSocs.cpp(322) : warning C4018: '<=' : signed/unsigned mismatch
c:\VWE\GameleapCode5_03\Launcher\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\Launcher\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable
Generating Code...
Linking...
--------------------Configuration: MFCPlatform - Win32 Profile--------------------
Compiling...
MFCPlatform.cpp
Creating library...
--------------------Configuration: autoconfig - Win32 Profile--------------------
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
autoconfig.cpp
autoconfigDlg.cpp
ConfigError.cpp
Generating Code...
Linking...
--------------------Configuration: mw4print - Win32 Release--------------------
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
ChildView.cpp
c:\VWE\GameleapCode5_03\mw4\Code\mw4print\recscore.cpp(2421) : warning C4065: switch statement contains 'default' but no 'case' labels
c:\VWE\GameleapCode5_03\mw4\Code\mw4print\recscore.cpp(2442) : warning C4065: switch statement contains 'default' but no 'case' labels
c:\VWE\GameleapCode5_03\mw4\Code\mw4print\recscore.cpp(2463) : warning C4065: switch statement contains 'default' but no 'case' labels
cspcfd.cpp
Cstr.cpp
MainFrm.cpp
mw4print.cpp
Generating Code...
Linking...
--------------------Configuration: MissionLang - Win32 Debug--------------------
Compiling resources...
Compiling...
MissionLang.cpp
Linking...
Coping MissionLang.defines
A subdirectory or file ..\..\..\dbg.bin\Content already exists.
A subdirectory or file ..\..\..\dbg.bin\Content\Defines already exists.
1 file(s) copied.
--------------------Configuration: ScriptStrings - Win32 Debug--------------------
Compiling resources...
Linking...
A subdirectory or file ..\..\..\dbg.bin\Content already exists.
A subdirectory or file ..\..\..\dbg.bin\Content\ShellScripts already exists.
1 file(s) copied.
--------------------Configuration: MW4Application - Win32 Profile--------------------
Compiling resources...
Compiling...
MW4AppHeaders.cpp
MW4Testall.cpp
UserInterface.cpp
Eula.cpp
MW4Application.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\MW4Application.cpp(1262) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\MW4Application.cpp(1340) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
Compiling...
Cstr.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
ctcl.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\ctcl.cpp(879) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
ctime.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
mugSocs.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(254) : warning C4189: 'pcszOrg' : local variable is initialized but not referenced
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(733) : warning C4244: '-=' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(805) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(845) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(876) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1098) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1103) : warning C4244: 'argument' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1132) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1143) : warning C4244: '=' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1158) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1170) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1264) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1862) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1960) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1964) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data
StdAfx.cpp
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
Generating Code...
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(2821) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(2836) : warning C4702: unreachable code
c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(3324) : warning C4701: local variable 'nRet' may be used without having been initialized
Linking...
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
MW4pro.exe - 0 error(s), 400 warning(s)