Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
50 lines
3.9 KiB
Plaintext
50 lines
3.9 KiB
Plaintext
== MW4 rules-based deployment ==
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runtime: c:\VWE\Gameleap\mw4
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build : c:\VWE\Gameleap\code\rel.bin
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dest : c:\VWE\MW4
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[0/5] Packing resources from source (resource\*.mw4) ...
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== Packing resources (resource\*.mw4) ==
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source : c:\VWE\Gameleap\mw4
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builder: c:\VWE\Gameleap\code\rel.bin\MW4pro.exe (Profile / LAB_ONLY)
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[pack 1/3] staging fresh builder into source tree ...
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+ MW4pro.exe
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+ ctcls.dll
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+ MissionLang.dll
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+ ScriptStrings.dll
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[pack 2/3] running resource compiler fullscreen (this can take a while) ...
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(moved DDrawCompat ddraw.dll aside for the build)
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(restored DDrawCompat ddraw.dll)
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[pack 3/3] resource build complete (exit 0).
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all packages already up to date (nothing rebuilt).
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[1/5] Resource (game packages only), hsh, Assets, Stats ...
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Resource: 193 files copied (58 game packages + metadata), 87 skipped (editor-only/cruft)
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[2/5] Content\shellscripts\files (runtime audio only) ...
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[3/5] Root runtime files (dlls, config, localization) ...
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[4/5] Overlaying fresh build artifacts from rel.bin ...
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+ MW4.exe 3,637,248 bytes
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+ MW4pro.exe 4,382,720 bytes
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+ Launcher.exe 77,882 bytes
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+ autoconfig.exe 503,808 bytes
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+ mw4print.exe 77,824 bytes
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+ MissionLang.dll 188,416 bytes
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+ ScriptStrings.dll 147,456 bytes
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+ ctcls.dll 24,576 bytes
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[4b ] Applying DirectDraw compat shim (HKCU) for c:\VWE\MW4\MW4.exe ...
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set: c:\VWE\MW4\MW4.exe = DWM8And16BitMitigation HIGHDPIAWARE
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[4c ] Optimizing hsh\mechs BMPs to 256-color ...
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converted 62 BMP(s), saved 23.6 MB
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[5/5] Deployment summary:
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c:\VWE\MW4 : 682 files, 868 MB
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MW4.exe 3,637,248 bytes (6/23/2026 2:44:24 PM)
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per top-level:
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0.1 MB Assets
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6.8 MB Content
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78.0 MB hsh
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767.6 MB Resource
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0.1 MB Stats
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Done. Runnable game deployed to c:\VWE\MW4
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