Files
firestorm/build-env/stlnative/STORAGE.H
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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435 B
C++

//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1992-1997.
//
// File: storage.h
//
//----------------------------------------------------------------------------
#ifndef RC_INVOKED
#pragma message("WARNING: your code should #include objbase.h instead of storage.h")
#endif /* !RC_INVOKED */
#include <objbase.h>