Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
410 B
Plaintext
15 lines
410 B
Plaintext
[GameData]
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Class=MechWarrior4::VehicleInterface
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Mappings=BRBInterface.control
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BRBMode=1
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CameraStartOffset=0.0 10.0 -20.0
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CameraStartAngle=180.0 0.0 0.0
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CameraExternalTargetStartOffset1=0.0 0.5 21.0
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CameraExternalTargetStartOffset2=-1.0 -1.0 18.0
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CameraExternalTargetStartOffset3=1.0 -1.0 18.0
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RotationPerSecond=80
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TranslationPerSecond=10.0 10.0 10.0
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[Renderers]
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VideoRenderer=BRBInterface.video
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