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firestorm/Gameleap/code/mw4/Code/MW4/Explosive_Tool.cpp
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2026-06-24 21:28:16 -05:00

85 lines
1.7 KiB
C++

#include "MW4Headers.hpp"
#include "Explosive.hpp"
#include "MWTool.hpp"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Explosive__GameModel::ConstructGameModel(Script *script)
{
Check_Object(script);
//
//--------------
// Set up stream
//--------------
//
MemoryStream *model_stream = script->modelStream;
Check_Object(model_stream);
model_stream->AllocateBytes(sizeof(Explosive__GameModel));
WeaponMover__GameModel::ConstructGameModel(script);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
bool
Explosive__GameModel::ReadAndVerify(
Explosive__GameModel *model,
ModelAttributeEntry *attribute_entry,
const char *data,
char **error,
int error_buffer
)
{
Check_Object(attribute_entry);
bool result = false;
bool valid_data = (*data != '\0');
//
//----------------------------------------
//Read in the values from the data entered
//----------------------------------------
//
result =
WeaponMover__GameModel::ReadAndVerify(
model,
attribute_entry,
data,
error,
error_buffer
);
//
//---------------------------
//Verify all the model values
//---------------------------
//
switch(attribute_entry->attributeID)
{
case TimerLengthAttributeID:
{
if(!valid_data)
{
Scalar value = 0.0f;
attribute_entry->SetValue(model, &value);
result = true;
}
if(model->timerLength < 0.0f)
{
_snprintf(
*error,
error_buffer,
"{[GameData]TimerLength=%f}: value must be >= 0!",
model->timerLength
);
result = false;
}
break;
}
}
return result;
}