Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
238 lines
6.5 KiB
C++
238 lines
6.5 KiB
C++
#include "MW4Headers.hpp"
|
|
|
|
#include "HighExplosiveWeapon.hpp"
|
|
#include "Explosive.hpp"
|
|
#include "MWObject.hpp"
|
|
#include "SubsystemClassData.hpp"
|
|
#include "MWApplication.hpp"
|
|
|
|
#include <Adept\Map.hpp>
|
|
#include <Adept\Site.hpp>
|
|
#include <Adept\DamageObject.hpp>
|
|
|
|
#include <MLR\MLRTexturePool.hpp>
|
|
|
|
//#############################################################################
|
|
//############################### HighExplosiveWeapon ###################
|
|
//#############################################################################
|
|
|
|
HighExplosiveWeapon::ClassData*
|
|
HighExplosiveWeapon::DefaultData = NULL;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
HighExplosiveWeapon::InitializeClass()
|
|
{
|
|
Verify(!DefaultData);
|
|
DefaultData =
|
|
new ClassData(
|
|
HighExplosiveWeaponClassID,
|
|
"MechWarrior4::HighExplosiveWeapon",
|
|
ProjectileWeapon::DefaultData,
|
|
0, NULL,
|
|
(Entity::Factory)Make,
|
|
(Entity::CreateMessage::Factory)CreateMessage::ConstructCreateMessage,
|
|
ExecutionStateEngine::DefaultData,
|
|
(Entity::GameModel::Factory)GameModel::ConstructGameModel,
|
|
NULL,
|
|
(Entity::GameModel::ReadAndVerifier)GameModel::ReadAndVerify,
|
|
(Entity::GameModel::ModelWrite)GameModel::WriteToText,
|
|
(Entity::GameModel::ModelSave)GameModel::SaveGameModel,
|
|
(Subsystem::StreamCreate) CreateStream
|
|
);
|
|
Register_Object(DefaultData);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
HighExplosiveWeapon::TerminateClass()
|
|
{
|
|
Unregister_Object(DefaultData);
|
|
delete DefaultData;
|
|
DefaultData = NULL;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
HighExplosiveWeapon*
|
|
HighExplosiveWeapon::Make(
|
|
CreateMessage *message,
|
|
ReplicatorID *base_id
|
|
)
|
|
{
|
|
Check_Object(message);
|
|
gos_PushCurrentHeap(Heap);
|
|
HighExplosiveWeapon *new_entity =
|
|
new HighExplosiveWeapon(DefaultData, message, base_id, NULL);
|
|
gos_PopCurrentHeap();
|
|
Check_Object(new_entity);
|
|
return new_entity;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
HighExplosiveWeapon::HighExplosiveWeapon(
|
|
ClassData *class_data,
|
|
CreateMessage *message,
|
|
ReplicatorID *base_id,
|
|
ElementRenderer::Element *element
|
|
):
|
|
ProjectileWeapon(class_data, message, base_id, element)
|
|
{
|
|
Check_Pointer(this);
|
|
Check_Object(message);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
HighExplosiveWeapon::~HighExplosiveWeapon()
|
|
{
|
|
}
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
HighExplosiveWeapon::CreateProjectile(Time till)
|
|
{
|
|
Check_Object(this);
|
|
const GameModel *model = GetGameModel();
|
|
Check_Object(model);
|
|
|
|
if(model->projectileModelResource != ResourceID::Null)
|
|
{
|
|
//
|
|
//---------------------------------
|
|
//Get the ClassID from the Resource
|
|
//---------------------------------
|
|
//
|
|
ClassID class_ID;
|
|
class_ID = GetClassIDFromDataListID(model->projectileModelResource);
|
|
Verify(class_ID != NullClassID);
|
|
|
|
ReplicatorID site_id = ReplicatorID::Null;
|
|
Normal3D target_normal;
|
|
|
|
Motion3D initial_velocity = Motion3D::Identity;
|
|
Motion3D initial_acceleration = Motion3D::Identity;
|
|
LinearMatrix4D site_local_to_world;
|
|
|
|
//
|
|
//-------------------------
|
|
//Initialize the velocities
|
|
//-------------------------
|
|
//
|
|
Check_Object(sitePointer);
|
|
site_local_to_world = sitePointer->GetLocalToWorld();
|
|
|
|
Vector3D direction;
|
|
Point3D target_point;
|
|
targetQuery.m_line->FindEnd(&target_point);
|
|
direction.Subtract(target_point,(Stuff::Point3D)site_local_to_world);
|
|
|
|
LinearMatrix4D direction_matrix = LinearMatrix4D::Identity;
|
|
direction_matrix.BuildTranslation((Stuff::Point3D)site_local_to_world);
|
|
direction_matrix.AlignLocalAxisToWorldVector(direction, Z_Axis, Y_Axis, X_Axis);
|
|
|
|
initial_velocity.linearMotion.Multiply(
|
|
model->initialLinearVelocity,
|
|
direction_matrix
|
|
);
|
|
|
|
initial_acceleration.linearMotion = model->initialLinearAcceleration;
|
|
|
|
ReplicatorID target_id;
|
|
target_id = ReplicatorID::Null;
|
|
|
|
Entity *ray_source = targetQueryEntity.GetCurrent();
|
|
if(ray_source)
|
|
{
|
|
Check_Object(ray_source);
|
|
target_id = ray_source->GetReplicatorID();
|
|
}
|
|
|
|
//
|
|
//--------------------------------
|
|
//Create the Missile CreateMessage
|
|
//--------------------------------
|
|
//
|
|
|
|
Explosive::CreateMessage projectile_create_message(
|
|
sizeof(Explosive::CreateMessage),
|
|
DefaultEventPriority,
|
|
CreateMessage::DefaultFlags,
|
|
class_ID,
|
|
Explosive::DefaultFlags,
|
|
model->projectileModelResource,
|
|
sitePointer->GetLocalToWorld(),
|
|
0.0f,
|
|
Explosive::ExecutionStateEngine::StraightLineMotionState,
|
|
NameTable::NullObjectID,
|
|
Entity::DefaultAlignment,
|
|
initial_velocity,
|
|
initial_acceleration,
|
|
model->damageAmount,
|
|
model->heatToDeal,
|
|
model->maxDistance,
|
|
// MSL 5.03 Min Distance
|
|
// model->minDistance,
|
|
GetParentVehicle()->GetReplicatorID(),
|
|
model->splashRadius,
|
|
model->percentageOfDamageToDirectHit,
|
|
model->minPercentageOfDamageToSphereHit,
|
|
model->maxPercentageOfDamageToSphereHit,
|
|
model->itemID
|
|
);
|
|
MemoryStream stream(&projectile_create_message, projectile_create_message.messageLength);
|
|
|
|
Entity *entity;
|
|
ReplicatorID projectile_id = Connection::Hermit->GetNextReplicatorID();
|
|
entity = CreateEntity(&stream, &projectile_id, false);
|
|
Check_Object(entity);
|
|
Map::GetInstance()->AddChild(entity);
|
|
|
|
DamageObject *center_torso = GetParentVehicle()->damageObjects.Find(DamageObject::CenterTorsoArmorZone);
|
|
if(center_torso)
|
|
{
|
|
Entity *torso_entity = center_torso->parentEntity;
|
|
Check_Object(torso_entity);
|
|
ReplicatorID id = GetParentVehicle()->GetReplicatorID();
|
|
//This is a hack...grab our center torsos
|
|
//First blow the shit out of ourselves!
|
|
Normal3D normal(0.0f, 1.0f, 0.0f);
|
|
Point3D damage_location;
|
|
damage_location = GetLocalToWorld();
|
|
// MSL 5.06 Armor Mode
|
|
MWApplication *m_App;
|
|
m_App = MWApplication::GetInstance ();
|
|
m_ArmorMode = m_App->GetLocalNetParams()->m_armormodeOn;
|
|
|
|
Adept::Entity__TakeDamageMessage message(
|
|
id,
|
|
id,
|
|
200,
|
|
m_ArmorMode,
|
|
HighExplosiveDamageType,
|
|
normal,
|
|
damage_location,
|
|
model->heatToDeal,
|
|
false,
|
|
model->itemID
|
|
);
|
|
|
|
torso_entity->Receive(&message);
|
|
}
|
|
}
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
HighExplosiveWeapon::TestInstance() const
|
|
{
|
|
Verify(IsDerivedFrom(DefaultData));
|
|
}
|
|
|