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firestorm/Gameleap/code/mw4/Code/MW4GameEd/EditorEntityData.h
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C++

// EditorEntityData.h: interface for the CEditorEntityData class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EDITORENTITYDATA_H__00806863_BE9B_11D3_8B36_00902712C9AE__INCLUDED_)
#define AFX_EDITORENTITYDATA_H__00806863_BE9B_11D3_8B36_00902712C9AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
namespace Adept
{
class Entity;
};
class CEditorEntityData
{
public:
Adept::Entity *entity;
float VOffset;
CEditorEntityData();
virtual ~CEditorEntityData();
};
#endif // !defined(AFX_EDITORENTITYDATA_H__00806863_BE9B_11D3_8B36_00902712C9AE__INCLUDED_)