Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// File: MoveCommand.hpp //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 12/17/97 DPB Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1997, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide. //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include<Stuff\StuffHeaders.hpp>
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#include"Command.h"
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namespace Adept
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{
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class Entity;
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};
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class MoveCommand :
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public Command
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{
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public:
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MoveCommand(Adept::Entity *object);
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virtual ~MoveCommand();
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void
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Execute();
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void
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Undo();
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void
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Move();
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Stuff::Point3D
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moveOffset;
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};
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