Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
381 lines
9.1 KiB
C++
381 lines
9.1 KiB
C++
// DisperseDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "mw4gameed2.h"
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#include "DisperseDlg.h"
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#include "ObjectManager.h"
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#include "UndoManager.h"
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#include "DisperProg.h"
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#include "ObjCreateInfo.h"
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#include <ImageLib\Image.h>
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#include <GameOS\ToolOS.hpp>
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#include <MW4\MW4.hpp>
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/////////////////////////////////////////////////////////////////////////////
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// CDisperseDlg dialog
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CDisperseDlg::CDisperseDlg(ObjectManager *oman,CWnd* pParent /*=NULL*/)
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: CDialog(CDisperseDlg::IDD, pParent)
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{
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ObjMan=oman;
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//{{AFX_DATA_INIT(CDisperseDlg)
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m_BmpPath = _T("");
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//}}AFX_DATA_INIT
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}
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void CDisperseDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDisperseDlg)
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DDX_Control(pDX, IDC_RESOURCELIST, m_RList);
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DDX_Control(pDX, IDC_TYPETAB, m_TTab);
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DDX_Control(pDX, IDC_OBJLIST, m_ObjList);
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DDX_Text(pDX, IDC_BMPPATH, m_BmpPath);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDisperseDlg, CDialog)
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//{{AFX_MSG_MAP(CDisperseDlg)
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ON_BN_CLICKED(IDC_ADDOBJ, OnAddobj)
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ON_BN_CLICKED(IDC_BROWSE, OnBrowse)
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ON_BN_CLICKED(IDC_DELOBJ, OnDelobj)
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ON_WM_CLOSE()
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ON_NOTIFY(TCN_SELCHANGE, IDC_TYPETAB, OnSelchangeTypetab)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDisperseDlg message handlers
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void CDisperseDlg::OnAddobj()
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{
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// TODO: Add your control notification handler code here
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int scount=m_RList.GetSelCount();
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if(scount<=0) return;
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int *selitms=new int[scount];
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m_RList.GetSelItems(scount,selitms);
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int i;
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for(i=0;i<scount;i++)
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{
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ObjCreateInfo *inf=new ObjCreateInfo;
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*inf=*((ObjCreateInfo *)m_RList.GetItemData(selitms[i]));
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int itm;
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itm=m_ObjList.AddString(inf->Path);
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m_ObjList.SetItemDataPtr(itm,inf);
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}
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delete selitms;
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}
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void CDisperseDlg::OnBrowse()
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{
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UpdateData(TRUE);
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CFileDialog fdlg(TRUE,NULL,NULL,OFN_NOCHANGEDIR,"Bitmap Images (*.tif,*.gif,*.tga)|*.tif;*.gif;*.tga||",this);
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if(fdlg.DoModal()==IDOK)
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{
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m_BmpPath=fdlg.GetPathName();
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UpdateData(FALSE);
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}
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}
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void CDisperseDlg::OnOK()
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{
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int i,objlcount=m_ObjList.GetCount();
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// TODO: Add extra validation here
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if(m_BmpPath=="" || !gos_DoesFileExist(m_BmpPath))
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{
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MessageBox("Cannot Load Bmp File","Dispersial Error",MB_OK);
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return;
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}
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if(objlcount<=0)
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{
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MessageBox("No Objects to Disperse","Dispersial Error",MB_OK);
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return;
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}
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Image img;
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img.Load((char *)(LPCSTR)m_BmpPath);
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img.Rotate180();
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if(img.GetBpp()>8) img.ReduceTo8Bit(RMD_MAX);
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BYTE *dat=img.Lock();
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int x,y;
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DWORD show_flag=0;
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float gridxsize,gridzsize;
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ObjCreateInfo **PList;
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PList=new ObjCreateInfo *[objlcount];
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for(i=0;i<objlcount;i++) PList[i]=(ObjCreateInfo *)m_ObjList.GetItemDataPtr(i);
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int total=img.GetHeight()*img.GetWidth();
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int current=0;
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Point3D MapSize;
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MapSize=ObjMan->GetMapSize();
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gridxsize=MapSize.x/img.GetWidth();
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gridzsize=MapSize.z/img.GetHeight();
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ObjMan->ClearSelection();
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AddCommand *com=NULL;
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AddCommand *lcom=NULL;
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int objtot=0;
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for(y=0;y<img.GetHeight();y++)
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for(x=0;x<img.GetWidth();x++)
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if(dat[x+img.GetPitch()*y])
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{
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objtot++;
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}
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CDisperProg dlg(this);
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dlg.SetTot(objtot);
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int pcount=0;
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for(y=0;y<img.GetHeight();y++)
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for(x=0;x<img.GetWidth();x++)
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{
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current++;
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if(dat[x+img.GetPitch()*y])
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{
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Point3D pos;
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YawPitchRoll rot;
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Stuff::LinearMatrix4D mat;
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EdGUIObject *gobj;
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pos.x=(x*gridxsize+Stuff::Random::GetFraction()*gridxsize)-MapSize.x*0.5f;
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pos.z=(y*gridzsize+Stuff::Random::GetFraction()*gridzsize)-MapSize.z*0.5f;
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pos.y=0.0f;
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rot.yaw=Stuff::Random::GetFraction()*Two_Pi;
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rot.pitch=0.0f;
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rot.roll=0.0f;
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int objidx;
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objidx=(rand()*objlcount)/RAND_MAX;
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Verify(objidx<objlcount);
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gobj=ObjMan->AddAt(PList[objidx],&lcom,&show_flag,false,pos,rot);
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if(gobj!=NULL)
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{
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if(com==NULL && lcom) com=lcom;
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lcom=(AddCommand *)lcom->GetLastLink();
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gobj->Select();
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while(gobj->IsMultiTile())
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{
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dlg.Misplace();
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pos.x=(x*gridxsize+Stuff::Random::GetFraction()*gridxsize)-MapSize.x*0.5f;
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pos.z=(y*gridzsize+Stuff::Random::GetFraction()*gridzsize)-MapSize.z*0.5f;
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pos.y=0.0f;
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rot.yaw=Stuff::Random::GetFraction()*Two_Pi;
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rot.pitch=0.0f;
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rot.roll=0.0f;
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mat.BuildRotation(rot);
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mat.BuildTranslation(pos);
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gobj->SetMat(mat);
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}
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pcount++;
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if(pcount>=10) {dlg.Place(pcount); pcount=0;}
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}
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}
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}
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img.UnLock();
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if(com)
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ObjMan->SaveUndoCommand(com);
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CDialog::OnOK();
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delete PList;
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}
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void CDisperseDlg::OnDelobj()
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{
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int sel=m_ObjList.GetCurSel();
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if(sel>=0)
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{
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delete (ObjCreateInfo *)m_ObjList.GetItemDataPtr(sel);
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m_ObjList.DeleteString(sel);
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}
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}
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void CDisperseDlg::OnClose()
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{
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// TODO: Add your message handler code here and/or call default
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int i;
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for(i=0;i<m_ObjList.GetCount();i++)
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{
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delete (ObjCreateInfo *)m_ObjList.GetItemDataPtr(i);
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}
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for(i=0;i<m_RList.GetCount();i++)
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{
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ObjCreateInfo *inf=(ObjCreateInfo *)m_RList.GetItemData(i);
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if(inf) delete inf;
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}
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CDialog::OnClose();
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}
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BOOL CDisperseDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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int idx=0;
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MechList=m_TTab.InsertItem(idx++,"Mechs");
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BuildList=m_TTab.InsertItem(idx++,"Buildings");
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VehList=m_TTab.InsertItem(idx++,"Vehicles");
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LightList=m_TTab.InsertItem(idx++,"Lights");
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CultList=m_TTab.InsertItem(idx++,"Culturals");
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MiscList=m_TTab.InsertItem(idx++,"Misc");
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GetGameData();
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CDisperseDlg::GetGameData()
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{
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if(Adept::ResourceManager::Instance==NULL) return;
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Adept::Resource curres;
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curres.First(NULL);
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CString res_name,base_name,dir_name;
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int item,tabsel;
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tabsel=m_TTab.GetCurSel();
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int depth,sp,i;
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for(i=0;i<m_RList.GetCount();i++)
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{
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ObjCreateInfo *inf=(ObjCreateInfo *)m_RList.GetItemData(i);
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if(inf) delete inf;
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}
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m_RList.ResetContent();
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while(curres.ReadAndNext())
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{
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res_name=(char *)curres.GetName();
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res_name.MakeLower();
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if(res_name.Right(9).Compare(".instance")==NULL)
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{ // This is a Data File
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base_name=res_name.Mid(res_name.ReverseFind('\\')+1);
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base_name=base_name.Left(base_name.GetLength()-9);
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if(base_name.CompareNoCase("Interface"))
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{
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if(tabsel==BuildList)
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sp=res_name.Find("buildings\\");
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else if(tabsel==VehList)
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sp=res_name.Find("vehicles\\");
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else if(tabsel==MechList)
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sp=res_name.Find("mechs\\");
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else if(tabsel==CultList)
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sp=res_name.Find("culturals\\");
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else if(tabsel==MiscList)
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sp=res_name.Find("misc\\");
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depth=0;
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if(sp>=0)
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for(i=sp;i<res_name.GetLength();i++)
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if(res_name[i]=='\\')
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depth++; // Count Tree Depth
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if( sp!=-1 &&
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(res_name.Find("transpork")<0)
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&&(
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(tabsel==BuildList && depth==2) ||
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(tabsel==VehList && depth==2) ||
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(tabsel==MechList && depth==2) ||
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(tabsel==CultList && depth==2) )
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)
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{
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item=m_RList.AddString(base_name);
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ObjCreateInfo *inf=new ObjCreateInfo;
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inf->CreateType=ObjCreateInfo::OT_GAMEOBJ;
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inf->Path=res_name;
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m_RList.SetItemData(item,(unsigned long)inf);
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}
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if( sp!=-1 && tabsel==MiscList && depth==2 &&
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base_name.CompareNoCase("path") &&
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base_name.CompareNoCase("objective")
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)
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{
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item=m_RList.AddString(base_name);
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ObjCreateInfo *inf=new ObjCreateInfo;
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inf->Path=res_name;
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if(!base_name.CompareNoCase("dropzone"))
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{
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inf->CreateType=ObjCreateInfo::OT_DROPZONE;
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}
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else if(!base_name.CompareNoCase("cameraship"))
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{
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inf->CreateType=ObjCreateInfo::OT_CAMERA;
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}
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else if(!base_name.CompareNoCase("navpoint"))
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{
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inf->CreateType=ObjCreateInfo::OT_NVGAMEOBJ;
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}
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else if(!base_name.CompareNoCase("objective"))
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{
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}
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else if(!base_name.CompareNoCase("fxgenerator"))
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{
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inf->CreateType=ObjCreateInfo::OT_FX;
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}
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m_RList.SetItemData(item,(unsigned long)inf);
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}
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}
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}
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}
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if(tabsel==MiscList)
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{
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ObjCreateInfo *inf;
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item=m_RList.AddString("Clipboard Contents");
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inf=new ObjCreateInfo;
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inf->CreateType=ObjCreateInfo::OT_CLIPBOARD;
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inf->Path="Cilpboard Contents";
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m_RList.SetItemData(item,(unsigned long)inf);
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}
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m_RList.SetCurSel(0);
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}
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void CDisperseDlg::OnSelchangeTypetab(NMHDR* pNMHDR, LRESULT* pResult)
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{
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GetGameData();
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*pResult = 0;
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}
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