Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
// EdScript.h: interface for the EdScript class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_EDSCRIPT_H__A724A867_2D14_4382_B5D4_55C8125F024F__INCLUDED_)
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#define AFX_EDSCRIPT_H__A724A867_2D14_4382_B5D4_55C8125F024F__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class ScriptField
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{
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protected:
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CString Name,Tag,Value;
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int IntData;
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float FloatData;
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enum DataType {FUNDEF,INTDATA,TEXTDATA,STATICTEXT,FLOATDATA};
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DataType Type;
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public:
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ScriptField() {Type=FUNDEF;}
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bool GetDefaultValue(CString script);
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void SetData(CString nme,CString tg,CString val) {Name=nme; Tag=tg; Value=val; Type=TEXTDATA;}
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void AddDefaultValueLine(CString &str);
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void SetData(CString nme) {Name=nme; Type=STATICTEXT;}
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void SetData(CString nme,CString tg,int val);
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void SetData(CString nme,CString tg,float val);
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void InsertValue(CString *tstr);
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friend class CScriptParamDlg;
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};
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class EdScript
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{
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protected:
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ScriptField *Fields;
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int TotFields;
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CString Template;
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CString TemplateName;
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int CountFieldsIn(CString str);
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void SetTemplate(CString str);
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void Init() { TotFields=-1; Fields=NULL;}
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public:
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EdScript *Clone();
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void Copy(EdScript &scrpt);
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bool LoadTemplate(CString tempname);
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bool GetDefaultValues(CString script);
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CString GetScript();
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EdScript(CString fname);
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EdScript();
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virtual ~EdScript();
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CString GetTemplateName() {return TemplateName;}
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friend class CScriptParamDlg;
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};
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#endif // !defined(AFX_EDSCRIPT_H__A724A867_2D14_4382_B5D4_55C8125F024F__INCLUDED_)
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