Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
#if !defined(AFX_GUIObjPanel_H__92C4EE58_07EE_416F_97AA_DB2179409A19__INCLUDED_)
|
|
#define AFX_GUIObjPanel_H__92C4EE58_07EE_416F_97AA_DB2179409A19__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
// GUIObjPanel.h : header file
|
|
//
|
|
|
|
#include <Stuff\Stuff.hpp>
|
|
|
|
#include"PanelDlg.h"
|
|
class EdGUIObject;
|
|
class CObjProps;
|
|
class UndoCommand;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// GUIObjPanel dialog
|
|
|
|
class GUIObjPanel : public CPanelDlg
|
|
{
|
|
// Construction
|
|
public:
|
|
GUIObjPanel(EdGUIObject *gobj,UndoCommand **cmd,CWnd* pParent = NULL);
|
|
GUIObjPanel(CObjProps *gobj,CWnd* pParent = NULL);
|
|
CObjProps *MyMultiProps;
|
|
EdGUIObject *MyObj;
|
|
UndoCommand **CmdLst;
|
|
Stuff::LinearMatrix4D m_SavedMatrix;
|
|
Stuff::YawPitchRange m_SavedYPR;
|
|
Stuff::Point3D m_SavedLookAt;
|
|
bool m_SavedSnapToGround;
|
|
bool PitchChange,RollChange,YawChange,PosXChange,PosYChange,PosZChange,SnapChange,ElevationChange;
|
|
// Dialog Data
|
|
//{{AFX_DATA(GUIObjPanel)
|
|
enum { IDD = IDD_GUIOBJPANEL };
|
|
float m_HElevation;
|
|
BOOL m_SnapGround;
|
|
float m_Pitch;
|
|
float m_PosX;
|
|
float m_PosY;
|
|
float m_PosZ;
|
|
float m_Roll;
|
|
float m_Yaw;
|
|
//}}AFX_DATA
|
|
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(GUIObjPanel)
|
|
protected:
|
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
protected:
|
|
|
|
// Generated message map functions
|
|
//{{AFX_MSG(GUIObjPanel)
|
|
virtual void OnOK();
|
|
virtual void OnCancel();
|
|
virtual BOOL OnInitDialog();
|
|
afx_msg void OnClearrot();
|
|
afx_msg void OnCameraLookAt();
|
|
afx_msg void OnCameraLookFrom();
|
|
afx_msg void OnMoveObjectToFOV();
|
|
afx_msg void OnMoveObjectToCamera();
|
|
afx_msg void OnKillfocusPosx();
|
|
afx_msg void OnKillfocusPosy();
|
|
afx_msg void OnKillfocusPosz();
|
|
afx_msg void OnKillfocusElevation();
|
|
afx_msg void OnChangePitch();
|
|
afx_msg void OnChangePosx();
|
|
afx_msg void OnChangePosy();
|
|
afx_msg void OnChangePosz();
|
|
afx_msg void OnChangeRoll();
|
|
afx_msg void OnChangeYaw();
|
|
afx_msg void OnChangeElevation();
|
|
afx_msg void OnSnap();
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_GUIObjPanel_H__92C4EE58_07EE_416F_97AA_DB2179409A19__INCLUDED_)
|