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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/ObjPanelDlg.cpp
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51 lines
1.1 KiB
C++

// ObjPanelDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MW4GameEd2.h"
#include "ObjPanelDlg.h"
#include<Stuff\Stuff.hpp>
/////////////////////////////////////////////////////////////////////////////
// CObjPanelDlg dialog
CObjPanelDlg::CObjPanelDlg(CWnd* pParent /*=NULL*/)
: CPanelHolderDlg(CObjPanelDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CObjPanelDlg)
//}}AFX_DATA_INIT
NameOverride="";
LMode=PDL_FIXVERT;
}
void CObjPanelDlg::DoDataExchange(CDataExchange* pDX)
{
CPanelHolderDlg::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CObjPanelDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CObjPanelDlg, CPanelHolderDlg)
//{{AFX_MSG_MAP(CObjPanelDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CObjPanelDlg message handlers
BOOL CObjPanelDlg::OnInitDialog()
{
CDialog::OnInitDialog();
if(NameOverride!="") SetWindowText(NameOverride);
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}