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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/ObjectiveProps.cpp
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96 lines
2.4 KiB
C++

// ObjectiveProps.cpp : implementation file
//
#include "stdafx.h"
#include "mw4gameed2.h"
#include "ObjectiveProps.h"
#include "EdObjective.h"
/////////////////////////////////////////////////////////////////////////////
// CObjectiveProps dialog
CObjectiveProps::CObjectiveProps(EdObjective *obj,CWnd* pParent /*=NULL*/)
: CDialog(CObjectiveProps::IDD, pParent)
{
MyObj=obj;
//{{AFX_DATA_INIT(CObjectiveProps)
m_Description = _T("");
m_Failed = _T("");
m_HelpMessage = FALSE;
m_InComplete = _T("");
m_Primary = FALSE;
m_Success = _T("");
m_Visible = FALSE;
m_ObjName = _T("");
m_ComLevel = -1;
//}}AFX_DATA_INIT
}
void CObjectiveProps::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CObjectiveProps)
DDX_Text(pDX, IDC_DESCRIPTION, m_Description);
DDX_Text(pDX, IDC_FAILED, m_Failed);
DDX_Check(pDX, IDC_HELPMESSAGE, m_HelpMessage);
DDX_Text(pDX, IDC_INCOMPLETE, m_InComplete);
DDX_Check(pDX, IDC_PRIMARY, m_Primary);
DDX_Text(pDX, IDC_SUCCESS, m_Success);
DDX_Check(pDX, IDC_VISIBLE, m_Visible);
DDX_Text(pDX, IDC_OBJNAME, m_ObjName);
DDX_CBIndex(pDX, IDC_COMLEVEL, m_ComLevel);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CObjectiveProps, CDialog)
//{{AFX_MSG_MAP(CObjectiveProps)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CObjectiveProps message handlers
BOOL CObjectiveProps::OnInitDialog()
{
CDialog::OnInitDialog();
m_Description = MyObj->GetDescriptionText();
m_Failed = MyObj->GetFailText();
m_Success = MyObj->GetSuccessText();
m_InComplete = MyObj->GetNeutralText();
m_Visible = MyObj->GetVisible();
m_HelpMessage = MyObj->GetHelpMessage();
m_Primary = MyObj->GetPrimary();
m_ComLevel = MyObj->GetComLevel();
m_ObjName = MyObj->GetName();
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CObjectiveProps::OnOK()
{
UpdateData(TRUE);
MyObj->SetDescriptionText(m_Description);
MyObj->SetFailText(m_Failed);
MyObj->SetSuccessText(m_Success);
MyObj->SetNeutralText(m_InComplete);
MyObj->SetVisible(m_Visible?true:false);
MyObj->SetHelpMessage(m_HelpMessage?true:false);
MyObj->SetPrimary(m_Primary?true:false);
MyObj->SetComLevel(m_ComLevel);
MyObj->SetName(m_ObjName);
CDialog::OnOK();
}