Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#if !defined(AFX_POINTLIGHTPANEL_H__4AE74D30_6E22_40B2_8804_F169150C7FD6__INCLUDED_)
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#define AFX_POINTLIGHTPANEL_H__4AE74D30_6E22_40B2_8804_F169150C7FD6__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// PointLightPanel.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CPointLightPanel dialog
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#include"PanelDlg.h"
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class EdGUIObject;
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class GUIPointLight;
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class UndoCommand;
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class CPointLightPanel : public CPanelDlg
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{
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// Construction
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public:
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CPointLightPanel(GUIPointLight *gobj,UndoCommand **cmd,CWnd* pParent = NULL);
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GUIPointLight *MyObj;
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UndoCommand **CmdLst;
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// Dialog Data
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//{{AFX_DATA(CPointLightPanel)
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enum { IDD = IDD_POINTLIGHTPANEL };
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float m_Inner;
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float m_Outer;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPointLightPanel)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CPointLightPanel)
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virtual void OnCancel();
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virtual void OnOK();
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_POINTLIGHTPANEL_H__4AE74D30_6E22_40B2_8804_F169150C7FD6__INCLUDED_)
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