Files
firestorm/Gameleap/code/mw4/FullExport.batch
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

1715 lines
83 KiB
PSL

//MECHS
[Loki]
path=d:\ContentExport\mw4\content\mechs\Loki\
LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Skeleton\Loki.max
LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_L0.max
LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_L1.max
LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_L2.max
LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_L3.max
LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_L4.max
LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_L5.max
LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Dam_L0.max
LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Dam_L1.max
LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Dam_L2.max
LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Dam_L3.max
LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Dam_L4.max
LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Dam_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//anim=\\aas1\mw4\public\art development\animation\Loki\
obb=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Skeleton\Loki.max
[Loki_Destroyed]
path=d:\ContentExport\mw4\content\Mechs\Loki_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Destroyed.max
[Vulture]
path=d:\ContentExport\mw4\content\mechs\Vulture\
LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Skeleton\Vulture.max
LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_L0.max
LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_L1.max
LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_L2.max
LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_L3.max
LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_L4.max
LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_L5.max
LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Dam_L0.max
LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Dam_L1.max
LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Dam_L2.max
LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Dam_L3.max
LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Dam_L4.max
LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Dam_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//anim=\\aas1\mw4\public\art development\animation\Vulture\
obb=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Skeleton\Vulture.max
[Vulture_Destroyed]
path=d:\ContentExport\mw4\content\Mechs\Vulture_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Destroyed.max
[shadowcat]
path=d:\ContentExport\mw4\content\mechs\shadowcat\
LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\Skeleton\ShadowCat.max
LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_L0.max
LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_L1.max
LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_L2.max
LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_L3.max
LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_L4.max
LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_L5.max
LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_Dam_L0.max
LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_Dam_L1.max
LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_Dam_L2.max
LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_Dam_L3.max
LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_Dam_L4.max
LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_Dam_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//anim=\\aas1\mw4\public\art development\animation\Shadowcat\
obb=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\Skeleton\ShadowCat.max
[ShadowCat_Destroyed]
path=d:\ContentExport\mw4\content\Mechs\ShadowCat_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\ShadowCat\Final\ShadowCat_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Mechs\ShadowCat\Final\ShadowCat_Final_Destroyed.max
[atlas]
path=d:\ContentExport\mw4\content\mechs\atlas\
LODSkel=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\Skeleton\atlas.max
LODChar0=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_L0.max
LODChar1=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_L1.max
LODChar2=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_L2.max
LODChar3=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_L3.max
LODChar4=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_L4.max
LODChar5=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_L5.max
LODDam0=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_Dam_L0.max
LODDam1=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_Dam_L1.max
LODDam2=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_Dam_L2.max
LODDam3=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_Dam_L3.max
LODDam4=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_Dam_L4.max
LODDam5=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_Dam_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//anim=\\aas1\mw4\public\art development\animation\atlas\
obb=\\aas1\mw4\Public\Art Development\Mechs\Atlas\Final\Skeleton\Atlas.max
[Atlas_Destroyed]
path=d:\ContentExport\mw4\content\Mechs\Atlas_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Atlas\Final\Atlas_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Mechs\Atlas\Final\Atlas_Final_Destroyed.max
[madcat]
path=d:\ContentExport\mw4\content\mechs\madcat\
LODSkel=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\Skeleton\madcat.max
LODChar0=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_L0.max
LODChar1=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_L1.max
LODChar2=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_L2.max
LODChar3=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_L3.max
LODChar4=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_L4.max
LODChar5=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_L5.max
LODDam0=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_Dam_L0.max
LODDam1=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_Dam_L1.max
LODDam2=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_Dam_L2.max
LODDam3=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_Dam_L3.max
LODDam4=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_Dam_L4.max
LODDam5=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_Dam_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//anim=\\aas1\mw4\public\art development\animation\madcat\
obb=\\aas1\mw4\Public\Art Development\Mechs\Madcat\Final\Skeleton\Madcat.max
[Madcat_Destroyed]
path=d:\ContentExport\mw4\content\Mechs\Madcat_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Madcat\Final\Madcat_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Mechs\Madcat\Final\Madcat_Final_Destroyed.max
[thor]
path=d:\ContentExport\mw4\content\mechs\thor\
LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Skeleton\Thor.max
LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_L0.max
LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_L1.max
LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_L2.max
LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_L3.max
LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_L4.max
LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_L5.max
LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Dam_L0.max
LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Dam_L1.max
LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Dam_L2.max
LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Dam_L3.max
LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Dam_L4.max
LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Dam_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//anim=\\aas1\mw4\public\art development\animation\thor\
obb=\\aas1\mw4\Public\Art Development\Mechs\thor\Final\Skeleton\thor.max
[Thor_Destroyed]
path=d:\ContentExport\mw4\content\Mechs\Thor_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Destroyed.max
[Hellspawn]
path=d:\ContentExport\mw4\content\mechs\Hellspawn\
LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Skeleton\Hellspawn.max
LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_L0.max
LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_L1.max
LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_L2.max
LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_L3.max
LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_L4.max
LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_L5.max
LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Dam_L0.max
LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Dam_L1.max
LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Dam_L2.max
LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Dam_L3.max
LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Dam_L4.max
LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Dam_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//anim=\\aas1\mw4\public\art development\animation\Hellspawn\
obb=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Skeleton\Hellspawn.max
[Hellspawn_Destroyed]
path=d:\ContentExport\mw4\content\Mechs\Hellspawn_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Destroyed.max
[NovaCat]
path=d:\ContentExport\mw4\content\mechs\Novacat\
LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Skeleton\Novacat.max
LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_L0.max
LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_L1.max
LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_L2.max
LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_L3.max
LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_L4.max
LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_L5.max
LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Dam_L0.max
LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Dam_L1.max
LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Dam_L2.max
LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Dam_L3.max
LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Dam_L4.max
LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Dam_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//anim=\\aas1\mw4\public\art development\animation\Novacat\
obb=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Skeleton\Novacat.max
[Novacat_Destroyed]
path=d:\ContentExport\mw4\content\Mechs\Novacat_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Destroyed.max
[Bushwacker]
path=d:\ContentExport\mw4\content\mechs\Bushwacker\
LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Skeleton\Bushwacker.max
LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_L0.max
LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_L1.max
LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_L2.max
LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_L3.max
LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_L4.max
LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_L5.max
LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Dam_L0.max
LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Dam_L1.max
LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Dam_L2.max
LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Dam_L3.max
LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Dam_L4.max
LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Dam_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//anim=\\aas1\mw4\public\art development\animation\Bushwacker\
obb=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Skeleton\Bushwacker.max
[Bushwacker_Destroyed]
path=d:\ContentExport\mw4\content\Mechs\Bushwacker_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Destroyed.max
[Cougar]
path=d:\ContentExport\mw4\content\mechs\Cougar\
LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Skeleton\Cougar.max
LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_L0.max
LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_L1.max
LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_L2.max
LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_L3.max
LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_L4.max
LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_L5.max
LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Dam_L0.max
LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Dam_L1.max
LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Dam_L2.max
LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Dam_L3.max
LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Dam_L4.max
LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Dam_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//anim=\\aas1\mw4\public\art development\animation\Cougar\
obb=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Skeleton\Cougar.max
//[Cougar_Destroyed]
//path=d:\ContentExport\mw4\content\Mechs\Cougar_Destroyed\
//LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Destroyed.max
//LODDist0=1000
//obb=\\Aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Destroyed.max
[MadCat2]
path=d:\ContentExport\mw4\content\mechs\MadCat2\
LODshape0=\\aas1\mw4\Public\Art Development\Mechs\MadCat2\Final\MadCat2_Final_L0.max
LODshape1=\\aas1\mw4\Public\Art Development\Mechs\MadCat2\Final\MadCat2_Final_L1.max
LODshape2=\\aas1\mw4\Public\Art Development\Mechs\MadCat2\Final\MadCat2_Final_L2.max
LODshape3=\\aas1\mw4\Public\Art Development\Mechs\MadCat2\Final\MadCat2_Final_L3.max
LODshape4=\\aas1\mw4\Public\Art Development\Mechs\MadCat2\Final\MadCat2_Final_L4.max
LODshape5=\\aas1\mw4\Public\Art Development\Mechs\MadCat2\Final\MadCat2_Final_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//[Madcat2_Destroyed]
//path=d:\ContentExport\mw4\content\Mechs\Madcat2_Destroyed\
//LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Madcat2\Final\Madcat2_Final_Destroyed.max
//LODDist0=1000
//obb=\\Aas1\mw4\Public\Art Development\Mechs\Madcat2\Final\Madcat2_Final_Destroyed.max
[Uziel]
path=d:\ContentExport\mw4\content\mechs\Uziel\
LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Skeleton\Uziel.max
LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_L0.max
LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_L1.max
LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_L2.max
LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_L3.max
LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_L4.max
LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_L5.max
LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Dam_L0.max
LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Dam_L1.max
LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Dam_L2.max
LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Dam_L3.max
LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Dam_L4.max
LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Dam_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//anim=\\aas1\mw4\public\art development\animation\Uziel\
obb=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Skeleton\Uziel.max
[Uziel_Destroyed]
path=d:\ContentExport\mw4\content\Mechs\Uziel_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Destroyed.max
[Raven]
path=d:\ContentExport\mw4\content\mechs\Raven\
LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Skeleton\Raven.max
LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_L0.max
LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_L1.max
LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_L2.max
LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_L3.max
LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_L4.max
LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_L5.max
LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Dam_L0.max
LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Dam_L1.max
LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Dam_L2.max
LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Dam_L3.max
LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Dam_L4.max
LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Dam_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//anim=\\aas1\mw4\public\art development\animation\Raven\
obb=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Skeleton\Raven.max
[Raven_Destroyed]
path=d:\ContentExport\mw4\content\Mechs\Raven_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Destroyed.max
[Daishi]
path=d:\ContentExport\mw4\content\mechs\Daishi\
LODshape0=\\aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_L0.max
LODshape1=\\aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_L1.max
LODshape2=\\aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_L2.max
LODshape3=\\aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_L3.max
LODshape4=\\aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_L4.max
LODshape5=\\aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//[Daishi_Destroyed]
//path=d:\ContentExport\mw4\content\Mechs\Daishi_Destroyed\
//LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_Destroyed.max
//LODDist0=1000
//obb=\\Aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_Destroyed.max
[Mauler]
path=d:\ContentExport\mw4\content\mechs\Mauler\
LODshape0=\\aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_L0.max
LODshape1=\\aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_L1.max
LODshape2=\\aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_L2.max
LODshape3=\\aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_L3.max
LODshape4=\\aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_L4.max
LODshape5=\\aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_L5.max
LODDist0=30
LODDist1=60
LODDist2=100
LODDist3=200
LODDist4=320
LODDist5=1000
//[Mauler_Destroyed]
//path=d:\ContentExport\mw4\content\Mechs\Mauler_Destroyed\
//LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_Destroyed.max
//LODDist0=1000
//obb=\\Aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_Destroyed.max
//BUILDINGS
[Alarm_Tower]
path=d:\ContentExport\mw4\content\Buildings\Alarm_Tower\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Alarm_Tower_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Alarm_Tower_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Alarm_Tower_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Alarm_Tower_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Skeleton\Alarm_Tower.max
[Alarm_Tower_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Alarm_Tower_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Alarm_Tower_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Alarm_Tower_Destroyed.max
[Bike]
path=d:\ContentExport\mw4\content\Buildings\Bike\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Bike\Final\Bike_Intact_L0.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Bike\Final\skeleton\Bike.max
[Air_Control_Tower]
path=d:\ContentExport\mw4\content\Buildings\Air_Control_Tower\
LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Skeleton\Air_Control_Tower.max
LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Air_Control_Tower_Intact_L0.max
LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Air_Control_Tower_Intact_L1.max
LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Air_Control_Tower_Intact_L2.max
LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Air_Control_Tower_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Skeleton\Air_Control_Tower.max
[Air_Control_Tower_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Air_Control_Tower_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Air_Control_Tower_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Air_Control_Tower_Destroyed.max
[ML_Cannon]
path=d:\ContentExport\mw4\content\Buildings\ML_Cannon\
LODSkel=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\Skeleton\ML_Cannon.max
LODChar0=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\ML_Cannon_Intact_L0.max
LODChar1=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\ML_Cannon_Intact_L1.max
LODChar2=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\ML_Cannon_Intact_L2.max
LODChar3=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\ML_Cannon_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\Skeleton\ML_Cannon.max
[ML_Cannon_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\ML_Cannon_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\ML_Cannon_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\ML_Cannon_Destroyed.max
[Fuel_Tanks]
path=d:\ContentExport\mw4\content\Buildings\Fuel_Tanks\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Fuel_Tanks_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Fuel_Tanks_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Fuel_Tanks_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Fuel_Tanks_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Skeleton\Fuel_Tanks.max
[Fuel_Tanks_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Fuel_Tanks_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Fuel_Tanks_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Fuel_Tanks_Destroyed.max
[Marsh_Helo_Station]
path=d:\ContentExport\mw4\content\Buildings\Marsh_Helo_Station\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Marsh_Helo_Station_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Marsh_Helo_Station_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Marsh_Helo_Station_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Marsh_Helo_Station_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Skeleton\Marsh_Helo_Station.max
[Marsh_Helo_Station_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Marsh_Helo_Station_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Marsh_Helo_Station_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Marsh_Helo_Station_Destroyed.max
[Marsh_Hover_Station]
path=d:\ContentExport\mw4\content\Buildings\Marsh_Hover_Station\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Marsh_Hover_Station_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Marsh_Hover_Station_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Marsh_Hover_Station_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Marsh_Hover_Station_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Skeleton\Marsh_Hover_Station.max
[Marsh_Hover_Station_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Marsh_Hover_Station_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Marsh_Hover_Station_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Marsh_Hover_Station_Destroyed.max
[Marsh_Radar_Station]
path=d:\ContentExport\mw4\content\Buildings\Marsh_Radar_Station\
LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Skeleton\Marsh_Radar_Station.max
LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Marsh_Radar_Station_Intact_L0.max
LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Marsh_Radar_Station_Intact_L1.max
LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Marsh_Radar_Station_Intact_L2.max
LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Marsh_Radar_Station_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Skeleton\Marsh_Radar_Station.max
[Marsh_Radar_Station_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Marsh_Radar_Station_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Marsh_Radar_Station_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Marsh_Radar_Station_Destroyed.max
[Repair_Platform]
path=d:\ContentExport\mw4\content\Buildings\Repair_Platform\
LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Skeleton\Repair_Platform.max
LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Repair_Platform_Intact_L0.max
LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Repair_Platform_Intact_L1.max
LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Repair_Platform_Intact_L2.max
LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Repair_Platform_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Skeleton\Repair_Platform.max
[Repair_Platform_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Repair_Platform_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Repair_Platform_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Repair_Platform_Destroyed.max
[Shilone_Hangar]
path=d:\ContentExport\mw4\content\Buildings\Shilone_Hangar\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Shilone_Hangar_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Shilone_Hangar_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Shilone_Hangar_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Shilone_Hangar_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Skeleton\Shilone_Hangar.max
[Shilone_Hangar_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Shilone_Hangar_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Shilone_Hangar_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Shilone_Hangar_Destroyed.max
[Trash]
path=d:\ContentExport\mw4\content\Buildings\Trash\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Trash\Final\Trash_Intact_L0.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Trash\Final\skeleton\Trash.max
[Vehicle_Hangar]
path=d:\ContentExport\mw4\content\Buildings\Vehicle_Hangar\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Vehicle_Hangar_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Vehicle_Hangar_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Vehicle_Hangar_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Vehicle_Hangar_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Skeleton\Vehicle_Hangar.max
[Vehicle_Hangar_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Vehicle_Hangar_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Vehicle_Hangar_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Vehicle_Hangar_Destroyed.max
[Vehicle_Trailer]
path=d:\ContentExport\mw4\content\Buildings\Vehicle_Trailer\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Trailer\Final\Vehicle_Trailer_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Trailer\Final\Vehicle_Trailer_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Trailer\Final\Vehicle_Trailer_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Trailer\Final\Vehicle_Trailer_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Trailer\Final\Skeleton\Vehicle_Trailer.max
[LRM_Turret]
path=d:\ContentExport\mw4\content\Buildings\LRM_Turret\
LODSkel=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\Skeleton\LRM_Turret.max
LODChar0=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\LRM_Turret_Intact_L0.max
LODChar1=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\LRM_Turret_Intact_L1.max
LODChar2=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\LRM_Turret_Intact_L2.max
LODChar3=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\LRM_Turret_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\Skeleton\LRM_Turret.max
[LRM_Turret_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\LRM_Turret_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\LRM_Turret_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\LRM_Turret_Destroyed.max
[Marsh_LRM_Turret]
path=d:\ContentExport\mw4\content\Buildings\Marsh_LRM_Turret\
LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Skeleton\Marsh_LRM_Turret.max
LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Marsh_LRM_Turret_Intact_L0.max
LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Marsh_LRM_Turret_Intact_L1.max
LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Marsh_LRM_Turret_Intact_L2.max
LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Marsh_LRM_Turret_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Skeleton\Marsh_LRM_Turret.max
[Marsh_LRM_Turret_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Marsh_LRM_Turret_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Marsh_LRM_Turret_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Marsh_LRM_Turret_Destroyed.max
//The following is New stuff added by Sage on 1/27/00
[Weapon_Warehouse]
path=d:\ContentExport\mw4\content\Buildings\Weapon_Warehouse\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Weapon_Warehouse_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Weapon_Warehouse_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Weapon_Warehouse_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Weapon_Warehouse_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Skeleton\Weapon_Warehouse.max
[Weapon_Warehouse_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Weapon_Warehouse_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Weapon_Warehouse_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Weapon_Warehouse_Destroyed.max
[Wall_1]
path=d:\ContentExport\mw4\content\Buildings\Wall_1\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Wall_1\Final\Wall_1_Intact_L0.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Wall_1\Final\Skeleton\Wall_1.max
[Wall_1_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Wall_1_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Wall_1\Final\Wall_1_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Wall_1\Final\Wall_1_Destroyed.max
[Wall_2]
path=d:\ContentExport\mw4\content\Buildings\Wall_2\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Wall_2\Final\Wall_2_Intact_L0.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Wall_2\Final\Skeleton\Wall_2.max
[Wall_2_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Wall_2_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Wall_2\Final\Wall_2_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Wall_2\Final\Wall_2_Destroyed.max
[Overpass]
path=d:\ContentExport\mw4\content\Buildings\Overpass\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Overpass_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Overpass_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Overpass_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Overpass_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Skeleton\Overpass.max
[Overpass_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Overpass_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Overpass_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Overpass_Destroyed.max
[Base_Turret]
path=d:\ContentExport\mw4\content\Buildings\Base_Turret\
LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Skeleton\Base_Turret.max
LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Base_Turret_Intact_L0.max
LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Base_Turret_Intact_L1.max
LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Base_Turret_Intact_L2.max
LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Base_Turret_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Skeleton\Base_Turret.max
[Base_Turret_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Base_Turret_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Base_Turret_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Base_Turret_Destroyed.max
//NOT ANIMATED!!
//[Base_Turret_Tower]
//path=d:\ContentExport\mw4\content\Buildings\Base_Turret_Tower\
//LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Skeleton\Base_Turret_Tower.max
//LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L0.max
//LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L1.max
//LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L2.max
//LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Skeleton\Base_Turret_Tower.max
//
[Base_Turret_Tower]
path=d:\ContentExport\mw4\content\Buildings\Base_Turret_Tower\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Skeleton\Base_Turret_Tower.max
[Base_Turret_Tower_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Base_Turret_Tower_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Destroyed.max
//[Aptbldg1]
//path=d:\ContentExport\mw4\content\Buildings\Aptbldg1\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Aptbldg1_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Aptbldg1_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Aptbldg1_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Aptbldg1_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Skeleton\Aptbldg1.max
//
//[Aptbldg1_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Aptbldg1_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Aptbldg1_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Aptbldg1_Destroyed.max
//
//
//[Aptbldg2]
//path=d:\ContentExport\mw4\content\Buildings\Aptbldg2\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Aptbldg2_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Aptbldg2_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Aptbldg2_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Aptbldg2_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Skeleton\Aptbldg2.max
//
//[Aptbldg2_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Aptbldg2_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Aptbldg2_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Aptbldg2_Destroyed.max
//
//
//[Townbldg1]
//path=d:\ContentExport\mw4\content\Buildings\Townbldg1\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Townbldg1_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Townbldg1_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Townbldg1_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Townbldg1_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Skeleton\Townbldg1.max
//
//[Townbldg1_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Townbldg1_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Townbldg1_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Townbldg1_Destroyed.max
//
//
//[Base_Bldg]
//path=d:\ContentExport\mw4\content\Buildings\Base_Bldg\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Base_Bldg_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Base_Bldg_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Base_Bldg_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Base_Bldg_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Skeleton\Base_Bldg.max
//
//[Base_Bldg_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Base_Bldg_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Base_Bldg_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Base_Bldg_Destroyed.max
//
//
[Fuel_Tank]
path=d:\ContentExport\mw4\content\Buildings\Fuel_Tank\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Fuel_Tank_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Fuel_Tank_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Fuel_Tank_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Fuel_Tank_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Skeleton\Fuel_Tank.max
[Fuel_Tank_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Fuel_Tank_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Fuel_Tank_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Fuel_Tank_Destroyed.max
[Crate_1]
path=d:\ContentExport\mw4\content\Buildings\Crate_1\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Crate_1\Final\Crate_1_Intact_L0.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Crate_1\Final\Skeleton\Crate_1.max
[Crate_2]
path=d:\ContentExport\mw4\content\Buildings\Crate_2\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Crate_2\Final\Crate_2_Intact_L0.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Crate_2\Final\Skeleton\Crate_2.max
[Crate_3]
path=d:\ContentExport\mw4\content\Buildings\Crate_3\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Intact_L0.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Skeleton\Crate_3.max
//[Farm1]
//path=d:\ContentExport\mw4\content\Buildings\Crate_3\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Skeleton\Crate_3.max
//
//[Crate_3_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Crate_3_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Destroyed.max
//
//[Farm2]
//path=d:\ContentExport\mw4\content\Buildings\Farm2\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Farm2_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Farm2_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Farm2_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Farm2_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Skeleton\Farm2.max
//
//[Farm2_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Farm2_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Farm2_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Farm2_Destroyed.max
//
//
//[Farm3]
//path=d:\ContentExport\mw4\content\Buildings\Farm3\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Farm3_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Farm3_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Farm3_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Farm3_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Skeleton\Farm3.max
//
//[Farm3_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Farm3_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Farm3_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Farm3_Destroyed.max
[Mech_Bay]
path=d:\ContentExport\mw4\content\Buildings\Mech_Bay\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Mech_Bay_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Mech_Bay_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Mech_Bay_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Mech_Bay_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Skeleton\Mech_Bay.max
[Mech_Bay_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Mech_Bay_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Mech_Bay_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Mech_Bay_Destroyed.max
[Barracks]
path=d:\ContentExport\mw4\content\Buildings\Barracks\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Barracks_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Barracks_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Barracks_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Barracks_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Skeleton\Barracks.max
[Barracks_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Barracks_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Barracks_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Barracks_Destroyed.max
[Trailer_Turret]
path=d:\ContentExport\mw4\content\Buildings\Trailer_Turret\
LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Skeleton\Trailer_Turret.max
LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Trailer_Turret_Intact_L0.max
LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Trailer_Turret_Intact_L1.max
LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Trailer_Turret_Intact_L2.max
LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Trailer_Turret_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Skeleton\Trailer_Turret.max
[Trailer_Turret_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Trailer_Turret_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Trailer_Turret_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Trailer_Turret_Destroyed.max
[Trailer_Turret_Control]
path=d:\ContentExport\mw4\content\Buildings\Trailer_Turret_Control\
LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Skeleton\Trailer_Turret_Control.max
LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Trailer_Turret_Control_Intact_L0.max
LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Trailer_Turret_Control_Intact_L1.max
LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Trailer_Turret_Control_Intact_L2.max
LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Trailer_Turret_Control_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Skeleton\Trailer_Turret_Control.max
[Trailer_Turret_Control_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Trailer_Turret_Control_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Trailer_Turret_Control_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Trailer_Turret_Control_Destroyed.max
[Bridge]
path=d:\ContentExport\mw4\content\Buildings\Bridge\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Bridge_Intact_L0.max
LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Bridge_Intact_L1.max
LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Bridge_Intact_L2.max
LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Bridge_Intact_L3.max
LODDist0=50
LODDist1=100
LODDist2=250
LODDist3=600
obb=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Skeleton\Bridge.max
[Bridge_Destroyed]
path=d:\ContentExport\mw4\content\Buildings\Bridge_Destroyed\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Bridge_Destroyed.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Bridge_Destroyed.max
[Roadblock_1]
path=d:\ContentExport\mw4\content\Buildings\Roadblock_1\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Roadblock_1\Final\Roadblock_1_Intact_L0.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Roadblock_1\Final\Skeleton\Roadblock_1.max
[Roadblock_2]
path=d:\ContentExport\mw4\content\Buildings\Roadblock_2\
LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Roadblock_2\Final\Roadblock_2_Intact_L0.max
LODDist0=1000
obb=\\aas1\MW4\Public\Art Development\Buildings\Roadblock_2\Final\Skeleton\Roadblock_2.max
//
//[Helopad]
//path=d:\ContentExport\mw4\content\Buildings\Helopad\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Helopad_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Helopad_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Helopad_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Helopad_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Skeleton\Helopad.max
//
//[Helopad_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Helopad_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Helopad_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Helopad_Destroyed.max
//
//
//[Comissary]
//path=d:\ContentExport\mw4\content\Buildings\Comissary\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Comissary_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Comissary_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Comissary_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Comissary_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Skeleton\Comissary.max
//
//[Comissary_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Comissary_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Comissary_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Comissary_Destroyed.max
//
//[Radar_Station]
//path=d:\ContentExport\mw4\content\Buildings\Radar_Station\
//LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Skeleton\Radar_Station.max
//LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Radar_Station_Intact_L0.max
//LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Radar_Station_Intact_L1.max
//LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Radar_Station_Intact_L2.max
//LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Radar_Station_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Skeleton\Radar_Station.max
//
//[Radar_Station_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Radar_Station_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Radar_Station_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Radar_Station_Destroyed.max
//
//
//[Tent1]
//path=d:\ContentExport\mw4\content\Buildings\Tent1\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Tent1_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Tent1_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Tent1_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Tent1_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Skeleton\Tent1.max
//
//[Tent1_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Tent1_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Tent1_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Tent1_Destroyed.max
//
//
//[Tent2]
//path=d:\ContentExport\mw4\content\Buildings\Tent2\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Tent2_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Tent2_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Tent2_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Tent2_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Skeleton\Tent2.max
//
//[Tent2_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Tent2_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Tent2_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Tent2_Destroyed.max
//
//
//[Mfb_pad]
//path=d:\ContentExport\mw4\content\Buildings\Mfb_pad\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Mfb_pad_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Mfb_pad_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Mfb_pad_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Mfb_pad_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Skeleton\Mfb_pad.max
//
//[Mfb_pad_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Mfb_pad_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Mfb_pad_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Mfb_pad_Destroyed.max
//
//
//[Abldg1]
//path=d:\ContentExport\mw4\content\Buildings\Abldg1\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Abldg1_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Abldg1_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Abldg1_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Abldg1_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Skeleton\Abldg1.max
//
//[Abldg1_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Abldg1_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Abldg1_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Abldg1_Destroyed.max
//
//
//[Abldg2]
//path=d:\ContentExport\mw4\content\Buildings\Abldg2\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Abldg2_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Abldg2_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Abldg2_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Abldg2_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Skeleton\Abldg2.max
//
//[Abldg2_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Abldg2_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Abldg2_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Abldg2_Destroyed.max
//
//
//[Gas_Station]
//path=d:\ContentExport\mw4\content\Buildings\Gas_Station\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Gas_Station_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Gas_Station_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Gas_Station_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Gas_Station_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Skeleton\Gas_Station.max
//
//[Gas_Station_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Gas_Station_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Gas_Station_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Gas_Station_Destroyed.max
//
//
//[Gas_Station_Tanks]
//path=d:\ContentExport\mw4\content\Buildings\Gas_Station_Tanks\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Gas_Station_Tanks_Intact_L0.max
//LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Gas_Station_Tanks_Intact_L1.max
//LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Gas_Station_Tanks_Intact_L2.max
//LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Gas_Station_Tanks_Intact_L3.max
//LODDist0=50
//LODDist1=100
//LODDist2=250
//LODDist3=600
//obb=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Skeleton\Gas_Station_Tanks.max
//
//[Gas_Station_Tanks_Destroyed]
//path=d:\ContentExport\mw4\content\Buildings\Gas_Station_Tanks_Destroyed\
//LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Gas_Station_Tanks_Destroyed.max
//LODDist0=1000
//obb=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Gas_Station_Tanks_Destroyed.max
//Vehicles
[APC]
path=d:\ContentExport\mw4\content\Vehicles\APC\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\Skeleton\APC.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\APC_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\APC_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\APC_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\APC_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\Skeleton\APC.max
[APC_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\APC_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\APC_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\APC_Final_Destroyed.max
[Bulldog]
path=d:\ContentExport\mw4\content\Vehicles\Bulldog\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Skeleton\Bulldog.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Bulldog_Final_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Bulldog_Final_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Bulldog_Final_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Bulldog_Final_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Skeleton\Bulldog.max
[Bulldog_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Bulldog_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Bulldog_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Bulldog_Final_Destroyed.max
[DropShip]
path=d:\ContentExport\mw4\content\Vehicles\DropShip\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Dropship\Final\Skeleton\Dropship.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\DropShip\Final\DropShip_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\DropShip\Final\DropShip_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\DropShip\Final\DropShip_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\DropShip\Final\DropShip_FINAL_L3.max
LODChar4=\\Aas1\mw4\Public\Art Development\Vehicles\DropShip\Final\DropShip_FINAL_L4.max
LODChar5=\\Aas1\mw4\Public\Art Development\Vehicles\DropShip\Final\DropShip_FINAL_L5.max
LODDist0=100
LODDist1=200
LODDist2=400
LODDist3=600
LODDist4=800
LODDist5=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Dropship\Final\Skeleton\Dropship.max
[Harasser]
path=d:\ContentExport\mw4\content\Vehicles\Harasser\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Skeleton\Harasser.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Harasser_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Harasser_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Harasser_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Harasser_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Skeleton\Harasser.max
[Harasser_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Harasser_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Harasser_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Harasser_Final_Destroyed.max
[Humvee]
path=d:\ContentExport\mw4\content\Vehicles\Humvee\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Skeleton\Hummer.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Hummer_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Hummer_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Hummer_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Hummer_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Skeleton\Hummer.max
[Humvee_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Humvee_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Hummer_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Hummer_Final_Destroyed.max
[LRM_Carrier]
path=d:\ContentExport\mw4\content\Vehicles\LRM_Carrier\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\Skeleton\LRMC.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\LRMC_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\LRMC_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\LRMC_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\LRMC_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\Skeleton\LRMC.max
[LRM_Carrier_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\LRM_Carrier_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\LRMC_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\LRMC_Final_Destroyed.max
[SRM_Carrier]
path=d:\ContentExport\mw4\content\Vehicles\SRM_Carrier\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\Skeleton\SRMC.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\SRMC_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\SRMC_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\SRMC_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\SRMC_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\Skeleton\SRMC.max
[SRM_Carrier_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\SRM_Carrier_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\SRMC_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\SRMC_Final_Destroyed.max
[Magi_Tank]
path=d:\ContentExport\mw4\content\Vehicles\Magi_Tank\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Skeleton\Magi_Tank.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Magi_Tank_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Magi_Tank_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Magi_Tank_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Magi_Tank_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Skeleton\Magi_Tank.max
[Magi_Tank_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Magi_Tank_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Magi_Tank_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Magi_Tank_Final_Destroyed.max
[Peregrine]
path=d:\ContentExport\mw4\content\Vehicles\Peregrine\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Skeleton\Peregrine.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Peregrine_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Peregrine_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Peregrine_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Peregrine_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Skeleton\Peregrine.max
[Peregrine_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Peregrine_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Peregrine_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Peregrine_Final_Destroyed.max
[SwiftWind]
path=d:\ContentExport\mw4\content\Vehicles\SwiftWind\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\SwiftWind\Final\SKeleton\SwiftWind.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\SwiftWind\Final\SwiftWind_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\SwiftWind\Final\SwiftWind_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\SwiftWind\Final\SwiftWind_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\SwiftWind\Final\SwiftWind_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\SwiftWind\Final\SKeleton\SwiftWind.max
[Swiftwind_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Swiftwind_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Swiftwind\Final\Swiftwind_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Swiftwind\Final\Swiftwind_Final_Destroyed.max
[Shilone]
path=d:\ContentExport\mw4\content\Vehicles\Shilone\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Skeleton\Shilone.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Shilone_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Shilone_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Shilone_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Shilone_FINAL_L3.max
LODDist0=150
LODDist1=250
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Skeleton\Shilone.max
[Shilone_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Shilone_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Shilone_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Shilone_Final_Destroyed.max
[Vedette]
path=d:\ContentExport\mw4\content\Vehicles\Vedette\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Skeleton\Vedette.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Vedette_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Vedette_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Vedette_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Vedette_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Skeleton\Vedette.max
[Vedette_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Vedette_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Vedette_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Vedette_Final_Destroyed.max
[Condor]
path=d:\ContentExport\mw4\content\Vehicles\Condor\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Skeleton\Condor.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Condor_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Condor_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Condor_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Condor_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Skeleton\Condor.max
[Condor_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Condor_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Condor_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Condor_Final_Destroyed.max
[Nightshade]
path=d:\ContentExport\mw4\content\Vehicles\Nightshade\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Skeleton\Nightshade.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Nightshade_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Nightshade_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Nightshade_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Nightshade_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Skeleton\Nightshade.max
[Nightshade_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Nightshade_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Nightshade_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Nightshade_Final_Destroyed.max
[Flatbed]
path=d:\ContentExport\mw4\content\Vehicles\Flatbed\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Skeleton\Flatbed.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Flatbed_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Flatbed_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Flatbed_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Flatbed_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Skeleton\Flatbed.max
[Flatbed_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Flatbed_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Flatbed_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Flatbed_Final_Destroyed.max
[Fueltruck]
path=d:\ContentExport\mw4\content\Vehicles\Fueltruck\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Skeleton\Fueltruck.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Fueltruck_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Fueltruck_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Fueltruck_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Fueltruck_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Skeleton\Fueltruck.max
[Fueltruck_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Fueltruck_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Fueltruck_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Fueltruck_Final_Destroyed.max
[Loader]
path=d:\ContentExport\mw4\content\Vehicles\Loader\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Skeleton\Loader.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Loader_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Loader_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Loader_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Loader_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Skeleton\Loader.max
[Loader_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Loader_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Loader_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Loader_Final_Destroyed.max
[Boxvan]
path=d:\ContentExport\mw4\content\Vehicles\Boxvan\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Skeleton\Boxvan.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Boxvan_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Boxvan_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Boxvan_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Boxvan_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Skeleton\Boxvan.max
[Boxvan_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Boxvan_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Boxvan_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Boxvan_Final_Destroyed.max
[Bus]
path=d:\ContentExport\mw4\content\Vehicles\Bus\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Skeleton\Bus.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Bus_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Bus_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Bus_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Bus_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Skeleton\Bus.max
[Bus_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Bus_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Bus_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Bus_Final_Destroyed.max
[CargoTrack]
path=d:\ContentExport\mw4\content\Vehicles\CargoTrack\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\Skeleton\CargoTrack.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\CargoTrack_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\CargoTrack_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\CargoTrack_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\CargoTrack_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\Skeleton\CargoTrack.max
[CargoTrack_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\CargoTrack_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\CargoTrack_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\CargoTrack_Final_Destroyed.max
[Transport]
path=d:\ContentExport\mw4\content\Vehicles\Transport\
LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Skeleton\Transport.max
LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Transport_FINAL_L0.max
LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Transport_FINAL_L1.max
LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Transport_FINAL_L2.max
LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Transport_FINAL_L3.max
LODDist0=25
LODDist1=100
LODDist2=500
LODDist3=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Skeleton\Transport.max
[Transport_Destroyed]
path=d:\ContentExport\mw4\content\Vehicles\Transport_Destroyed\
LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Transport_Final_Destroyed.max
LODDist0=1000
obb=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Transport_Final_Destroyed.max