Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
508 lines
13 KiB
C++
508 lines
13 KiB
C++
//===========================================================================//
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// File: table.hh //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Interface specification for Tables //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 09/30/94 ECH Initial coding. //
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// 11/02/94 JMA Made compatible with SGI CC, merged with iterator //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 11/05/94 JMA Made compatible with GNU C++ //
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// 12/12/94 ECH Changed release handling //
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// 06/07/96 ECH Implemented socket based remove functionality //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Stuff.hpp"
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#include "SortedSocket.hpp"
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#include "MemoryBlock.hpp"
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namespace Stuff {
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableEntry ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class Table;
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class _declspec(novtable) TableEntry:
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public Link
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{
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public:
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TableEntry(
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Table *table,
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Plug *plug
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);
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~TableEntry();
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableEntryOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class V> class TableEntryOf:
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public TableEntry
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{
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public:
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TableEntryOf(
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Table *table,
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Plug *plug,
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const V &value
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):
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TableEntry(table, plug)
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{m_value = value;}
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void*
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operator new(size_t);
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void
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operator delete(void *where);
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V
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GetValue()
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{return m_value;}
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V*
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GetValuePointer()
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{return &m_value;}
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private:
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static MemoryBlock
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*s_allocatedMemory;
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static int
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s_allocationCount;
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V m_value;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~ TableEntryOf templates ~~~~~~~~~~~~~~~~~~~~~~~~
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template <class V> MemoryBlock*
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TableEntryOf<V>::s_allocatedMemory = NULL;
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template <class V> int
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TableEntryOf<V>::s_allocationCount = 0;
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template <class V> void*
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TableEntryOf<V>::operator new(size_t)
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{
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Verify(s_allocationCount >= 0);
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if (s_allocationCount++ == 0)
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{
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s_allocatedMemory =
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new(g_Heap) MemoryBlock(
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sizeof(TableEntryOf<V>),
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100,
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100,
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"Stuff::TableEntryOf",
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Stuff::g_ConnectionEngineHeap
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);
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Register_Object(s_allocatedMemory);
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}
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Verify(s_allocationCount < INT_MAX);
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Check_Object(s_allocatedMemory);
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return s_allocatedMemory->New();
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}
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template <class V> void
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TableEntryOf<V>::operator delete(void *where)
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{
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Check_Object(s_allocatedMemory);
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s_allocatedMemory->Delete(where);
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if (--s_allocationCount == 0)
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{
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Unregister_Object(s_allocatedMemory);
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delete s_allocatedMemory;
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s_allocatedMemory = NULL;
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}
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Verify(s_allocationCount >= 0);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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const unsigned TableNullIndex = -1;
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class _declspec(novtable) Table:
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public SortedSocket
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{
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friend class TableEntry;
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friend class TableIterator;
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public:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Public interface
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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//
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//--------------------------------------------------------------------
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// Constructor, Destructor and testing
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//--------------------------------------------------------------------
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//
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Table(
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void *node,
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bool has_unique_entries
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);
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~Table();
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void
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TestInstance();
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static bool
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TestClass();
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static bool
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ProfileClass();
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//
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//-----------------------------------------------------------------------
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// RemovePlug - Remove a plug from this socket, untyped access.
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//-----------------------------------------------------------------------
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//
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void
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DeletePlugs();
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//
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//-----------------------------------------------------------------------
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// IsPlugMember - Determine if the plug is a member of this socket.
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//-----------------------------------------------------------------------
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//
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void*
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GetNthItem(unsigned index);
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//
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//-----------------------------------------------------------------------
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// IsEmpty - Returns true if the socket contains no plugs.
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//-----------------------------------------------------------------------
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//
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unsigned
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GetSize();
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bool
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IsEmpty();
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void
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AddValuePlug(
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Plug *plug,
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const void *value
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);
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virtual Plug*
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FindPlug(const void *value);
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protected:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Private interface
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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virtual TableEntry
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*MakeTableEntry(
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Plug *plug,
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const void *value
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)=0;
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virtual int
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CompareTableEntries(
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TableEntry *entry1,
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TableEntry *entry2
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)=0;
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virtual int
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CompareValueToTableEntry(
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const void *value,
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TableEntry *entry
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)=0;
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void
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AddTableEntry(TableEntry *entry);
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void
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SortTableEntries();
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unsigned
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SearchForValue(const void *value);
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unsigned
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SearchForTableEntry(TableEntry *entry);
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void
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RemoveNthTableEntry(unsigned index);
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//
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//--------------------------------------------------------------------
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// Private data
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//--------------------------------------------------------------------
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//
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DynamicArrayOf<TableEntry*> m_array;
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unsigned
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m_numItems;
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};
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inline TableEntry::TableEntry(
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Table *table,
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Plug *plug
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):
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Link(table, plug)
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{Check_Object(this);}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T, class V> class TableOf:
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public Table
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{
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public:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Public interface
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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TableOf(
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void *node,
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bool has_unique_entries
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):
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Table(
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NULL,
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has_unique_entries
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)
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{}
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//
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//--------------------------------------------------------------------
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// Socket methods (see Socket for full listing)
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//--------------------------------------------------------------------
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//
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void
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AddValue(
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T plug,
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const V &value
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)
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{Table::AddValuePlug(Cast_Object(Plug*,plug), &value);}
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void
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Remove(T plug)
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{Table::RemovePlug(Cast_Object(Plug*,plug));}
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T
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Find(const V &value)
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{return (T)Table::FindPlug(&value);}
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private:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Private interface
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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TableEntry*
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MakeTableEntry(
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Plug *plug,
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const void *value
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)
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{
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return
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new TableEntryOf<V>(
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this,
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plug,
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*Cast_Pointer(const V*, value)
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);
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}
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int
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CompareTableEntries(
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TableEntry *entry1,
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TableEntry *entry2
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);
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int
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CompareValueToTableEntry(
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const void *value,
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TableEntry *entry
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);
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T, class V> int
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TableOf<T, V>::CompareTableEntries(
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TableEntry *entry1,
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TableEntry *entry2
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)
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{
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V *ptr1 = Cast_Object(TableEntryOf<V>*, entry1)->GetValuePointer();
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V *ptr2 = Cast_Object(TableEntryOf<V>*, entry2)->GetValuePointer();
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Check_Pointer(ptr1);
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Check_Pointer(ptr2);
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if (*ptr1 == *ptr2)
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return 0;
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return ((*ptr1 > *ptr2) ? 1 : -1);
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}
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template <class T, class V> int
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TableOf<T, V>::CompareValueToTableEntry(
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const void *value,
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TableEntry *link
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)
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{
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Check_Pointer(value);
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V *ptr = Cast_Object(TableEntryOf<V>*, link)->GetValuePointer();
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Check_Pointer(ptr);
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if (*Cast_Pointer(const V*, value) == *ptr)
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return 0;
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return (*Cast_Pointer(const V*, value) > *ptr) ? 1 : -1;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableIterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class _declspec(novtable) TableIterator:
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public SortedIterator
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{
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public:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Public interface
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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//
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//--------------------------------------------------------------------
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// Constructors, Destructor and testing
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//--------------------------------------------------------------------
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//
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explicit TableIterator(Table *table);
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~TableIterator();
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//
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//--------------------------------------------------------------------
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// Iterator methods (see Iterator for full listing)
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//--------------------------------------------------------------------
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//
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Iterator&
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First();
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Iterator&
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Last();
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Iterator&
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Next();
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Iterator&
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Previous();
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void*
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GetCurrentItem();
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void*
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ReadAndNextItem();
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void*
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ReadAndPreviousItem();
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void*
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GetNthItem(unsigned index);
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void
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Remove();
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Plug*
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FindPlug(const void *value);
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void*
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GetPlugValue();
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protected:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Protected interface
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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TableEntry*
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GetCurrentEntry()
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{return NthEntry(m_currentPosition);}
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Private interface
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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void
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ReceiveMemo(
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IteratorMemo memo,
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void *content
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);
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TableEntry*
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NthEntry(unsigned index)
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#if defined(_ARMOR)
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;
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#else
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{return Cast_Object(Table*,m_socket)->m_array[index];}
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#endif
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void
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IncrementPosition()
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{if (++m_currentPosition >= Cast_Object(Table*,m_socket)->m_numItems) m_currentPosition = TableNullIndex;}
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void
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DecrementPosition()
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{if (--m_currentPosition < 0) m_currentPosition = TableNullIndex;}
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//
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//--------------------------------------------------------------------
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// Private data
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//--------------------------------------------------------------------
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//
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unsigned m_currentPosition;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableIteratorOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T, class V> class TableIteratorOf:
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public TableIterator
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{
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public:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Public interface
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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//
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//--------------------------------------------------------------------
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// Constructors and Destructor
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//--------------------------------------------------------------------
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//
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explicit TableIteratorOf(TableOf<T, V> *table):
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TableIterator(table)
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{}
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Iterator*
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MakeClone()
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{return new TableIteratorOf<T, V>(*this);}
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//
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//--------------------------------------------------------------------
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// Iterator methods (see Iterator for full listing)
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//--------------------------------------------------------------------
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//
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T
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ReadAndNext()
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{return (T)TableIterator::ReadAndNextItem();}
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T
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ReadAndPrevious()
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{return (T)TableIterator::ReadAndPreviousItem();}
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T
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GetCurrent()
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{return (T)TableIterator::GetCurrentItem();}
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T
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GetNth(unsigned index)
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{return (T)TableIterator::GetNthItem(index);}
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T
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Find(const V &value)
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{return (T)TableIterator::FindPlug(&value);}
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V
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GetValue()
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{return Cast_Object(TableEntryOf<V>*, GetCurrentEntry())->GetValue();}
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operator T()
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{return TableIterator::GetCurrent();}
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};
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}
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