Files
firestorm/Gameleap/mw4/Content/Campaigns/InstantAction.Campaign
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

280 lines
17 KiB
Plaintext

!Include=Content\Defines\MissionLang.defines
!concatenate=no
!preservecase=yes
[content\missions\lunar01_listeningpost\lunar01_listeningpost.instance]
Status=Displayed
NumLancemates=0
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR01_LISTENINGPOSTDISPLAYNAME)
DisplayNameText=Lunar 1
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 1 Mission 1. Destroy Enemy Communication Relay. Our rebellion starts here. We are going to raid and destroy the key component of the Steiner communications net. Enemy forces are light and resistance should be minimal. Destroy the three communications relay stations and Steiner communication will be cut off from Kentares IV.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR01_LISTENINGPOSTROLLOVER)
MapTextureName=CM_00_MM_00.tga
[content\missions\lunar02_destroyscud\lunar02_destroyscud.instance]
Status=Displayed
NumLancemates=0
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR02_DESTROYSCUDDISPLAYNAME)
DisplayNameText=Lunar 2
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 1 Mission 2. Destroy Steiner Missile Vehicles. Steiner is moving missile vehicles through our operational area in preparation for an attack. Sweep the area and destroy the Steiner launch vehicles. The vehicles will be escorted and this escort may include enemy 'Mech forces.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR02_DESTROYSCUDROLLOVER)
MapTextureName=CM_00_MM_01.tga
[content\missions\lunar03_dropshiphunt\lunar03_dropshiphunt.instance]
Status=Displayed
NumLancemates=0
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR03_DROPSHIPHUNTDISPLAYNAME)
DisplayNameText=Lunar 3
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 1 Mission 3. Destroy Steiner Dropships. We have an opportunity to cripple Steiner's activities on and around Kentares IV. Three Dropships are preparing for take-off. If we strike quickly, we can deliver a decisive blow. Be careful if they get powered up, Dropships can be devastating. Target the mobile APU's to slow down their launch procedure. Also, their engines are vulnerable to attack.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR03_DROPSHIPHUNTROLLOVER)
MapTextureName=CM_00_MM_02.tga
[content\missions\lunar04_basedefense\lunar04_basedefense.instance]
Status=Displayed
NumLancemates=0
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR04_BASEDEFENSEDISPLAYNAME)
DisplayNameText=Lunar 4
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 1 Mission 4. Defend Landing Facilities. Steiner has taken an increased interest in our activities. We must escape and you need to provide cover until we can power up our Dropships and escape. Make sure the APU's that are powering up the Dropships survive. Enemy forces may be heavy and will include 'Mech assets.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONLUNAR04_BASEDEFENSEROLLOVER)
MapTextureName=CM_00_MM_03.tga
[content\missions\arctic01_reconarea\arctic01_reconarea.instance]
Status=Displayed
NumLancemates=1
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC01_RECONAREADISPLAYNAME)
DisplayNameText=Arctic 1
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 2 Mission 1. Recon. We will be making a hot drop and conducting a recon sweep of the surrounding area. Once this is done, it will allow us to land our forces and begin operations on Kentares IV. This will be your first command opportunity.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC01_RECONAREAROLLOVER)
MapTextureName=CM_01_MM_00.tga
[content\missions\arctic03_raiddepot\arctic03_raiddepot.instance]
Status=Displayed
NumLancemates=1
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC03_RAIDDEPOTDISPLAYNAME)
DisplayNameText=Arctic 2
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 2 Mission 2 Capture Depot. We have located a Steiner base. With a quick strike, we think we can cut off their communications and take control of the base. This will give us some good quality salvage. Enemy resistance will be heavy. Expect 'Mech supported by combat helicopters.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC03_RAIDDEPOTROLLOVER)
MapTextureName=CM_01_MM_01.tga
[content\missions\arctic05_escorttechs\arctic05_escorttechs.instance]
Status=Displayed
NumLancemates=1
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC05_ESCORTTECHSDISPLAYNAME)
DisplayNameText=Arctic 3
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 2 Mission 3. Relieve and Escort Friendly Techs. A group of technicians is pinned down by enemy units. We need to rendezvous with them and escort them to friendly territory. Time is of the essence. The vehicles that the techs are using are very vulnerable, so mind them.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC05_ESCORTTECHSROLLOVER)
MapTextureName=CM_01_MM_02.tga
[content\missions\arctic06_basecapture\arctic06_basecapture.instance]
Status=Displayed
NumLancemates=1
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC06_BASECAPTUREDISPLAYNAME)
DisplayNameText=Arctic 4
MissionMapInfo=Campaigns\Lunar01Desc.contents
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONARCTIC06_BASECAPTUREROLLOVER)
RollOverText=Operation 2 Mission 4. Capture Base. We have an opportunity to strike at Steiner forces, drive them out of the region, and get a little revenge. An added bonus will be the capture of their launch facilities and satellite control. The war is starting to turn, let's make this count.
MapTextureName=CM_01_MM_03.tga
[content\missions\alpine01_destroypatrols\alpine01_destroypatrols.instance]
Status=Displayed
NumLancemates=2
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONALPINE01_DESTROYPATROLSDISPLAYNAME)
DisplayNameText=Alpine 1
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 3 Mission 1. Destroy Patrols. A Steiner Dropship has crashed and we may have a chance to capture it and further cripple Steiner's ability to move troops. Scout the nearby area and brush aside the enemy 'Mech screen.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONALPINE01_DESTROYPATROLSROLLOVER)
MapTextureName=CM_02_MM_00.tga
[content\missions\alpine02_captureconvoy\alpine02_captureconvoy.instance]
Status=Displayed
NumLancemates=2
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONALPINE02_CAPTURECONVOYDISPLAYNAME)
DisplayNameText=Alpine 2
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 3 Mission 2. Capture Convoy. Steiner is attempting to move repair supplies, technicians, and reinforcements to a Dropship. Intercept the convoy, destroy the military forces, and capture the convoy. They are ahead of you on the mountain paths, so move fast.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONALPINE02_CAPTURECONVOYROLLOVER)
MapTextureName=CM_02_MM_01.tga
[content\missions\alpine03_destroydropship\alpine03_destroydropship.instance]
Status=Displayed
NumLancemates=2
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONALPINE03_DESTROYDROPSHIPDISPLAYNAME)
DisplayNameText=Alpine 3
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 3 Mission 3. Destroy Dropship. We can take a strike at the Steiner Dropship. It is crippled, but that doesn't mean it will not get its weapons online. If it does activate its weapons, use range, mobility, and friendly artillery to bring it down. If we win though, we will have a huge advantage over Steiner.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONALPINE03_DESTROYDROPSHIPROLLOVER)
MapTextureName=CM_02_MM_02.tga
[content\missions\desert01_capturebase\desert01_capturebase.instance]
Status=Displayed
NumLancemates=2
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONDESERT01_CAPTUREBASEDISPLAYNAME)
DisplayNameText=Desert 1
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 4 Mission 1. Raid Base. We have the opportunity to raid a large Steiner base as part of a combined arms action. Your job is to guard a convoy of vehicles as they enter the base and loot the supply warehouses. Beware of possible heavy enemy 'Mech forces. Watch for the heat impact of the desert terrain.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONDESERT01_CAPTUREBASEROLLOVER)
MapTextureName=CM_03_MM_00.tga
[content\missions\desert02_liberatecamp\desert02_defendbase.instance]
Status=Displayed
NumLancemates=3
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONDESERT02_DEFENDBASEDISPLAYNAME)
DisplayNameText=Desert 2
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 4 Mission 2. Defend Base. Steiner forces are on a major offensive. We need to relieve forces at Nav Alpha and proceed to a large allied base at Nav Beta. You can expect a fierce assault by enemy forces at both locations. Again, watch the impact of the desert heat upon your 'Mechs.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONDESERT02_DEFENDBASEROLLOVER)
MapTextureName=CM_03_MM_01.tga
[content\missions\desert03_capturebarges\desert03_capturebarges.instance]
Status=Displayed
NumLancemates=3
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONDESERT03_CAPTUREBARGESDISPLAYNAME)
DisplayNameText=Desert 3
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 4 Mission 3. Capture Barges. There are a number of barges laden with supplies being moved through our operational area. Steiner will doubtlessly be guarding these barges well, but civilians will be captaining the barges. If you can destroy the barge escorts, they will surrender giving us much needed supplies.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONDESERT03_CAPTUREBARGESROLLOVER)
MapTextureName=CM_03_MM_02.tga
[content\missions\desert04_destroyfactory\desert04_destroyfactory.instance]
Status=Displayed
NumLancemates=3
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONDESERT04_DESTROYFACTORYDISPLAYNAME)
DisplayNameText=Desert 4
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 4 Mission 4. Destroy Factory. The destruction of a key ammunitions factory may cripple Steiner operations all over Kentares IV. We will try to strike at and destroy this factory with the help of a local guide in a Swiftwind. Visibility is poor, so short-range weapons may be preferable.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONDESERT04_DESTROYFACTORYROLLOVER)
MapTextureName=CM_03_MM_03.tga
[content\missions\desert06_captureconvoy\desert06_captureconvoy.instance]
Status=Displayed
NumLancemates=3
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONDESERT06_CAPTURECONVOYDISPLAYNAME)
DisplayNameText=Desert 5
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 4 Mission 5. Capture Prisoner Convoy. A group of your father's veteran Mechwarriors is being moved to a prisoner camp for possible execution. We have helicopter assets standing by for a rescue attempt. We will strike at the convoy, destroy its escorts, and then move the convoy to an LZ for extraction.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONDESERT06_CAPTURECONVOYROLLOVER)
MapTextureName=CM_03_MM_04.tga
[content\missions\desert07_liberatecamp\desert07_liberatecamp.instance]
Status=Displayed
NumLancemates=3
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONDESERT07_LIBERATECAMPDISPLAYNAME)
DisplayNameText=Desert 6
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 4 Mission 6. Liberate Prisoner Camp. We have obtained reliable information regarding the location of the Steiner prisoner camp. Resistance will be strong, but we need to strike at this camp and liberate the prisoners. Be prepared for fierce fighting involving the largest 'Mech you have seen to this point.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONDESERT07_LIBERATECAMPROLLOVER)
MapTextureName=CM_03_MM_05.tga
[content\missions\swamp01_destroybombers\swamp01_destroybombers.instance]
Status=Displayed
NumLancemates=3
CanChangeTime=0
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONSWAMP01_DESTROYBOMBERSDISPLAYNAME)
DisplayNameText=Swamp 1
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 5 Mission 1. Destroy Bombers. Steiner air assets based in a hidden base somewhere in the swamp land, to the south of Vale, may be used as a weapon of terrorism. We cannot let them threaten the local populace any longer. Destroy the bombers and the control tower to end this threat to all non-combatants in the area.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONSWAMP01_DESTROYBOMBERSROLLOVER)
MapTextureName=CM_04_MM_00.tga
[content\missions\swamp02_destroypatrols\swamp02_destroypatrols.instance]
Status=Displayed
NumLancemates=0
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONSWAMP02_DESTROYPATROLSDISPLAYNAME)
DisplayNameText=Swamp 2
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 5 Mission 2. Destroy Patrols. We need to split up to cover all threats to the civilian populace. Your job will be to sweep through the swamp and eliminate all enemy patrols. You can expect mostly Hovercraft, but do not underestimate Steiner.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONSWAMP02_DESTROYPATROLSROLLOVER)
MapTextureName=CM_04_MM_01.tga
[content\missions\swamp03_defendexodus\swamp03_defendexodus.instance]
Status=Displayed
NumLancemates=3
CanChangeTime=1
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONSWAMP03_DEFENDEXODUSDISPLAYNAME)
DisplayNameText=Swamp 3
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 5 Mission 3. Defend Exodus. The city of Vale is endangered, in spite of our best efforts. We have been evacuation civilians, but time is short. Two civilian ships remain at the docks still taking on civilians. We need to buy these ships as much time as possible and guard them as they attempt to get out to sea.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONSWAMP03_DEFENDEXODUSROLLOVER)
MapTextureName=CM_04_MM_02.tga
[content\missions\urban01_recon\urban01_recon.instance]
Status=Displayed
NumLancemates=3
CanChangeTime=0
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONURBAN01_RECONDISPLAYNAME)
DisplayNameText=Urban 1
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 6 Mission 1. Reconnaissance In Force. We are entering a thick, urban environment to deal the final blow to Steiner. We need to scout and destroy any Steiner units that we uncover. Urban fighting is often close range and brutal. Staying aware of your surroundings will increase the chance of survival.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONURBAN01_RECONROLLOVER)
MapTextureName=CM_05_MM_00.tga
[content\missions\urban02_rescuepilots\urban02_rescuepilots.instance]
Status=Displayed
NumLancemates=0
CanChangeTime=0
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONURBAN02_RESCUEPILOTSDISPLAYNAME)
DisplayNameText=Urban 2
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 6 Mission 2. Rescue Pilots. There are friendly 'Mech pilots stranded behind enemy lines. Proceed through the Nav Points to locate their position. They will reveal their position with flares. A helicopter will proceed to your location for air evacuation.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONURBAN02_RESCUEPILOTSROLLOVER)
MapTextureName=CM_05_MM_01.tga
[content\missions\urban03_destroybase\urban03_destroybase.instance]
Status=Displayed
NumLancemates=3
CanChangeTime=0
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONURBAN03_DESTROYBASEDISPLAYNAME)
DisplayNameText=Urban 3
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 6 Mission 3. Destroy Base. We have located a Steiner base at the site of the local university. We may be able to get valuable intelligence from the base. 'Mech forces may be light, but reports state that static defenses are heavy. There is a generator you can destroy to deprive these static weapons of power.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONURBAN03_DESTROYBASEROLLOVER)
MapTextureName=CM_05_MM_02.tga
[content\missions\urban05_rescuesister\urban05_rescuesister.instance]
Status=Displayed
NumLancemates=3
CanChangeTime=0
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONURBAN05_RESCUESISTERDISPLAYNAME)
DisplayNameText=Urban 4
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 6 Mission 4. Rescue Sister. The unit your sister was leading has been overrun. Enter the combat area and search for her location. You must hurry. If Steiner knows your sister is out there, they will not hesitate to fire upon her.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONURBAN05_RESCUESISTERROLLOVER)
MapTextureName=CM_05_MM_03.tga
[content\missions\urban06_capturesupplies\urban06_capturesupplies.instance]
Status=Displayed
NumLancemates=3
CanChangeTime=0
DisplayNameIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONURBAN06_CAPTURESUPPLIESDISPLAYNAME)
DisplayNameText=Urban 5
MissionMapInfo=Campaigns\Lunar01Desc.contents
RollOverText=Operation 6 Mission 5. Capture Supplies. Steiner has a cache of weapons hidden somewhere in this city. Proceed through the Nav Points to locate the cache. Beware, Steiner will be ready for you and an ambush is a possibility. A lot was sacrificed for this chance, so make it count.
RolloverIndex=$(IDS_LC_CAMPAIGN_INSTANTACTIONURBAN06_CAPTURESUPPLIESROLLOVER)
MapTextureName=CM_05_MM_04.tga