Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
23 lines
1.0 KiB
C++
23 lines
1.0 KiB
C++
//===========================================================================//
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// File: CombatAI_Tool.cpp //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 09/21/99 PDT Created File //
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// Question: why is this even here when we have SourceSafe? ... //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1999, Microsoft //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include "mw4headers.hpp"
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#include "Adept\AdeptHeaders.hpp"
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#include "CombatAI.hpp"
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#include "Adept\Tool.hpp"
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#include "Adept\Interface.hpp"
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using namespace MechWarrior4;
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