Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
696 B
C++
28 lines
696 B
C++
//***************************************************************************
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//
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// dabldbug.h - This file contains the ABL Debug Class header definitions
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//
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// Honor Bound -- FASA Interactive Technologies
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//
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// Copyright (c) 1996 FASA Interactive Technologies
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//
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//***************************************************************************
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#ifndef DABLDBUG_H
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#define DABLDBUG_H
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namespace ABL
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{
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class WatchManager;
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class BreakPointManager;
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class Debugger;
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typedef BreakPointManager* BreakPointManagerPtr;
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typedef WatchManager* WatchManagerPtr;
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typedef Debugger* DebuggerPtr;
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}
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#endif
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//***************************************************************************
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