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firestorm/Gameleap/code/mw4/Code/MW4/MWTable.hpp
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88 lines
1.9 KiB
C++

#pragma once
#include "MW4.hpp"
#include <Adept\Receiver.hpp>
namespace MechWarrior4
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MWTable Entry
//
class MWTableEntry:
public Stuff::Plug
{
public:
MWTableEntry(Stuff::MemoryStream *stream);
static void
ConstructEntryStream(Stuff::Note *note, Stuff::MemoryStream *stream);
Adept::ResourceID
GetEntryResourceID()
{Check_Object(this); return m_entryResourceID;}
int
GetEntryID()
{Check_Object(this); return m_entryID;}
Stuff::MString
GetEntryName()
{Check_Object(this); return m_entryName;}
Stuff::MString
GetData()
{Check_Object(this); return m_data;}
private:
Adept::ResourceID
m_entryResourceID;
int
m_entryID;
Stuff::MString
m_entryName;
Stuff::MString
m_data;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MWTable
//
class MWTable:
public Stuff::Plug
{
public:
MWTable(Stuff::MemoryStream *stream);
static void
ConstructTableStream(Stuff::NotationFile *note_file, Stuff::MemoryStream *stream);
~MWTable();
MWTableEntry*
FindEntry(Stuff::MString entry_name);
MWTableEntry*
FindEntry(int entry_id)
{Check_Object(this); STOP(("Not Implemented")); return NULL;}
MWTableEntry*
FindEntryFromDataString(Stuff::MString data);
int
FindIndexFromDataString(Stuff::MString data);
MWTableEntry*
GetNthItem(int num)
{Check_Object(this); return m_table.GetNth(num);}
typedef Stuff::SortedChainIteratorOf<MWTableEntry *, Stuff::MString> TableIterator;
TableIterator*
MakeTableIterator()
{Check_Object(this); return new TableIterator(&m_table);}
int
GetTableSize()
{Check_Object(this); return m_table.GetSize();}
private:
Stuff::SortedChainOf<MWTableEntry *, Stuff::MString>
m_table;
};
}