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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/BldResDlg.cpp
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1.1 KiB
C++

// BldResDlg.cpp : implementation file
//
#include "stdafx.h"
#include "mw4gameed2.h"
#include "BldResDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBldResDlg dialog
CBldResDlg::CBldResDlg(CWnd* pParent /*=NULL*/)
: CDialog(CBldResDlg::IDD, pParent)
{
Create(CBldResDlg::IDD,pParent);
ShowWindow(SW_SHOW);
//{{AFX_DATA_INIT(CBldResDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CBldResDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CBldResDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CBldResDlg, CDialog)
//{{AFX_MSG_MAP(CBldResDlg)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBldResDlg message handlers