Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
// EditorApplication.h: interface for the EditorApplication class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_EDITORAPPLICATION_H__D3167DE3_61B5_49C9_A1F6_BBF3E6CB99AB__INCLUDED_)
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#define AFX_EDITORAPPLICATION_H__D3167DE3_61B5_49C9_A1F6_BBF3E6CB99AB__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <MW4\MW4.hpp>
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using namespace MechWarrior4;
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using namespace Adept;
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using namespace Stuff;
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#include <MW4\MWApplication.hpp>
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enum
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{
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EditorApplicationClassID = MechWarrior4::FirstFreeMW4ClassID,
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};
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//##########################################################################
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//##################### EditorApplicaion #########################
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//##########################################################################
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class EditorApplication:
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public MechWarrior4::MWApplication
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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EditorApplication();
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~EditorApplication();
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static EditorApplication*
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Make();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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public:
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void
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LoadGameMessageHandler(int connection, Stuff::MemoryStream *message);
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void
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EnterRunningGameState(void* data);
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void
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PauseGameMessageHandler(const PauseGameMessage *message);
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void
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LoadMissionResources(const char *mission_name);
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Entity::CreateMessage *
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MakePlayerCreationMessage(int player_id);
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protected:
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static const MessageEntry
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MessageEntries[];
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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public:
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static ClassData
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*DefaultData;
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};
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#endif // !defined(AFX_EDITORAPPLICATION_H__D3167DE3_61B5_49C9_A1F6_BBF3E6CB99AB__INCLUDED_)
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